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Game Dev Digest - The Newsletter On Unity Game Dev
Game Dev Digest - The Newsletter On Unity Game Dev

Posted on • Originally published at gamedevdigest.com

Game Dev Digest — Issue #234 - Enhancing Your Game

Issue #234 - Enhancing Your Game

This article was originally published on GameDevDigest.com

Issue #234 - Enhancing Your Game

Check out the latest tips on enhancing your game in various ways. Enjoy!


This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv

Sun Beams / God Rays Shader Breakdown - In my current project I wanted to add some light/sun beams (also referred to as god rays or light shafts), to somewhat simulate light passing between leaves/trees in a dense forest.
cyanilux.com

Build The Future Web - A Unity like environment to create web apps and games with three.js Code using plain three.js on top of RE's component framework. [For more web tech check out Development notes from xkcd's "Machine"]
rogueengine.io

Programming like it's 1977: exploring the Atari VCS - Earlier this year I started a new hobby: writing games on the Atari VCS.
adamtornhill.com

The Space Quest II Master Disk Blunder - There is nothing unusual about the outside of these disks, but there is something unique about the data that is stored on them, something that Sierra On-Line would have been totally unaware of and certainly wouldn’t have wanted them to include.
lanceewing.github.io

SoftLimit - SoftLimit, the feature that'll make your project more responsive!
old.reddit.com

Escaping Game Coverage Limbo - ‘Coverage Limbo’ is when a game gets consistently sidelined by creators (primarily Journalists, Youtubers, and Streamers), who cannot prioritize featuring it in a timely fashion for one reason or another. This leaves the developer awkwardly waiting & hoping for coverage that might never come, or even just a reply to their emails.
wanderbots.com

Videos

Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’ - At GDC 2024, developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel.
GDC

How To Pick The Right Canvas Size | Game Dev & Art Tips - I noticed some people were curious about learning more regarding resolution & scaling, so I thought I would make a video talking about how to properly handle both of these! Hope it helps!
orithekid

Creator Spotlight: Blender Start Here - The team at XRIO are on a mission to revolutionize gaming education. We will be welcoming them on our next Creator Spotlight to talk about their game, Blender Start Here, which is designed to make learning software fun and engaging. Join us in changing the way people play and learn!
Unity

Enhance Your Unity Game with Scene Fade Transitions - In this Unity tutorial, we'll explore how to create smooth scene transitions by fading the current scene to black before the next scene fades in.
Ketra Games

Best Practices: Developing an audience while developing your game - GDC 2024 - Join Kaci as she walks through important concepts to remember while developing a game and launching on Steam.
Steamworks Development

Secondary textures - Lit sprites and 2D VFX tutorial - 2D sprites can attain the atmosphere, shape, and dynamic lighting that 3D shading offers through the use of secondary textures. This video is a comprehensive guide on possible ways how to create and use texture maps to enhance the look of your game.
Unity

Age-Friendly Design for the 50-Plus Gamer - Video games are now a significant part of life for those aged 50 years and older, with over 50-million players. This talk features Northeastern University and AARP discussing the AARP research on 50-plus players, their needs, and the market opportunity.
GDC

The Unity HACK that the PROS know - Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the UnityEngine LowLevel and PlayerLoop namespaces - in today's example we're building an Improved Unity Timer system that is self managing. This technique can be used for any custom system you need or want to run as part of the player loop including Data Binding and much more.
git-amend

Scene Management in Unity | Code Review - Scenes are one of the main concepts in the Unity engine. Let's check out this cute scene management system I built for my game. Let me know in the comments how you do it in yours!
Useless Game Dev

Assets

Save 97%: 30 for $30 Mega Bundle
Save 97%: 30 for $30 Mega Bundle - Explore a whole new collection of powerful tools and art assets to kick-start your game development.

Including: Boing Kit: Dynamic Bouncy Bones, Grass, and More, Amplify Shader Pack, POLY STYLE - Medieval Village, Better Editor 2 Pack - Your Future Editor, Today and more!
Unity Affiliate

Epic Royalty-Free Music Collection Vol. 2 Bundle - The makings of an epic soundtrack. Looking for the perfect soundtrack to accompany your next project? Composer Joel Steudler invites you on a sonic journey with this colossal collection of royalty-free music from his intensive catalog! From entrancing synthwave to bombastic tunes perfect to make an impact in your trailer, this collection is packed with tracks suitable for films, games, or whatever you’re working on! Plus, your purchase will support JDRF in their mission to find a cure for type 1 diabetes!
Humble Bundle Affiliate

Slash & Impact Set | Free 70+ Textures + FXs - Hey! Wanted to do my own slash set within specific schools of magic/thematic. Attached below is the link to the Unity Project and with all the textures, shaders, and slashes/impacts FXs for ya'll!
Sergio Renato Perez Cuevas

TrueTrace-Unity-Pathtracer - Compute Shader Based Unity PathTracer
Pjbomb2 Open Source

unity-canvas-page-slider - A Scrollable Page Viewer for Unity
tomazsaraiva Open Source

TagLayerTypeGenerator - Generates statically typed classes for the Tags and Layers in your Unity projects automatically, with no manual button pushes required. Simply set and forget!
AlkimeeGames Open Source

Unity-Improved-Timers - Improved Unity C# Timers that run as a Player Loop System
adammyhre Open Source

Unity_2D_VFX - A collection of visual effects for 2D Unity projects.
Magnno Open Source

Unio - Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
hadashiA Open Source

VR-Builder - VR Builder lets you create better VR experiences faster. Our code is open source and designed to be extended. Plus, our GUI empowers everyone to create fully functional VR apps - without writing code.
MindPort-GmbH Open Source

games.noio.planter - The plant simulation from Cloud Gardens as a Unity package for level design.
noio Open Source

Low Poly Game Dev Bundle - Low-poly building blocks. Nail the evocative retro look of the 32-bit era in your next project with this bundle of low-poly game assets, usable on Unity, Unreal, and other game engines big and small! You’ll get thousands of individual assets across dozens of themed packs, allowing you to create everything from awe-inspiring futuristic space colonies, to post-apocalyptic ruins teeming with hazard—plus, all the props you need to bring them to life! Everything in this bundle is in FBX format, so you’ll be able to integrate it all seamlessly, regardless of your workflow. Play what you want for this bundle of amazing building blocks and help support Save the Children with your purchase!
Humble Bundle Affiliate

Gamedev Market's RPG Adventure Essentials Bundle - Build stunning 2D worlds. Game makers, get ready to supercharge your 2D creations with this massive bundle, overflowing with pixel-perfect assets ready to drop into your next project! You'll get dozens of versatile tilesets, from somber cyberpunk cityscapes to idyllic medieval villages, allowing you to bring the worlds in your imagination to life. Populate them with a vast array of diverse characters, fearsome monsters, and charming critters, and add the finishing touches with slick icon packs, sound effects, and retro-inspired music. Pay what you want for this expansive toolkit, ready to use whatever your specific workflow, and help support the Michael J. Fox Foundation with your purchase!
Humble Bundle Affiliate

CornModel - A Minecraft Model Reader for Unity
DevBobcorn Open Source

GarageKit_for_Unity - GarageKit is Unity C# framework.
sharkattack51 Open Source

50% off bestgamekits - Publisher Sale - Bestgamekits is a graphic designer and animator, helping creators find art for their incredible games. PLUS, get Lowpoly farm animals for FREE with code BESTGAMEKITS
Unity Affiliate

Spotlight

Wheelborn
Wheelborn - Wheelborn is a short indie exploration beat ‘em up adventure, set in a world where the Wheelborn, car-like creatures with a unique lifecycle, face corruption.

[You can wishlist it on Steam and follow them on Twitter]
Alex Klexber
Alex Klexber


Call Of Dookie

My game, Call Of Dookie. Demo available on Steam


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