This article was originally published on GameDevDigest.com
Some new announcements and some more of the usual great stuff. Enjoy!
How to make AI sentient in Unity, Part I - In the first of two parts miniseries about AI senses, I'm going to guide you through an implementation of eyes and ears for NPCs, that takes advantage of inheritance and UnityEvents. In the subsequent part, I'll show you how to create some reactive behaviors using the state pattern.
The 10 Rules For Mobile Game LiveOps - In this article, we'll get into the pitfalls that catch innocent game professionals like you by surprise over and over again. I get into the hidden dangers and the little-known traps, and I get into the assumptions that could lead to the destruction of everything you’ve worked hard to build.
Saber Thing: Unity-Powered Lightsaber Game Mechanic for VR - Check out this fun tech demo that allows you to wield a lightsaber in VR.
URP Mesh Outlines Part 1 : Inky Effect Outline - A while ago I made 3 mesh-based outline shaders for BIRP: Basic outline with Ink-style option, a directional light rim, and an aura effect. I'm finally converting them to URP.
Unity Gaming Services Launched -- It's Free During Beta - Today Unity have launched Unity Gaming Services today, a huge collection of online services, some new, some existing. Built on the new Unity Networking system and working with NetCode For GameObjects, UGS handles things like networking, peer to peer, authentication, online storage, economy, analytics, IAP, Ads and more.
[Read Unity's own announcement]
Rainbow Bridge - Shader Graph Tutorial - I am trying to branch out and create tutorials about the many Unity features, this time we will take a look at how to create the Bifrost or Rainbow Bridge from the Marvel movies. I hope this was useful for ya! :D
Unity Sprite Swap! The perfect 2D workflow - In this episode, I show you the new Unity sprite swap feature which allows easily swapping out sprites. This can be used for full units, armor sets and even mouths/eyes for dialogue systems.
Creating a Foliage Shader in Unity URP! Grass, Trees, Flowers, Hedges and More | Game Dev Tutorial - Plants, foliage and vegetation are really challenging to get right! It requires a custom made shader to tackle issues like translucency and wind. In this tutorial, I show how to create a foliage shader in the Unity URP (Universal Render Pipeline) Shader Graph.
Ned Makes Games
Unity VFX Graph - Shield Effect Tutorial - In this Unity tutorial we are going to create a Sci-Fi Shield with Shader Graph and see how to use it in VFX Graph. We are going to use Blender to create the Shield mesh and Krita for the texture. At the end we have an overview of how to detect collisions!
Gabriel Aguiar Prod.
How to Save File with Screenshot! (Unity Tutorial) - Learn how to save Game Data plus a Screenshot (or any Image) in a single file.
3 Steam Marketing Tips To Sell More Games - Rick and I share Steam Marketing tips we've learned over the years! Interested in learning more about indie game marketing? Check out http://gamemarketingworkshop.com/ and use code GDU10 for 10% off!
Tim Ruswick | Game Dev Underground
Unity Mega Bundle - Fill Your Toolbox - Up to 95% Off Tools!
Powerful tools make users more productive, saving valuable time and effort, so it's not a surprise that the tool category is one of the most popular categories on the Unity Asset Store. From October 13 through October 31, users can save up to 95% off three curated Mega Bundle sets of must-have tools.
$45 Bundle - save up to 95%
This bundle contains everything from the $25 and $35 bundles, plus Dungeon Architect, Space Graphics Toolkit, Digger PRO, MudBun: Volumetric VFX and Modeling, Mesh Slicer, DinoFracture - A Dynamic Fracture Library, Motion Matching for Unity, Asset Hunter PRO, Performance Tools, SALSA LipSync Suite, and Realistic Eye Movements.
Unity Skinned Mesh Renderer Decals - An example of how to create efficient projected decals on moving skinned meshes. This should work on all render pipelines, though HDRP is what this project is built on.
naelstrof Open Source
Unity Procedural IK Wall Walking Spider - A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings in a smart fashion, such that is moves realistically. The user can freely control the spider, which is able to walk on any surface: walls, corners, ceilings, ... you name it! While moving, the legs dynamically position themselves to the surroundings without the use of any animations, that is all the movement is procedural.
PhilS94 Open Source
Randomation Vehicle Physics - This is a vehicle physics system for the Unity engine, originally developed with Unity 5.6. The most recent Unity version it has been tested with is 2019.2.9. It aims to achieve semi-realistic, general-purpose driving mechanics.
JustInvoke Open Source
X-Force - X-Force HTTP/REST framework for Unity. Zero dependency, built for Unity. Simple, DSL-like API to compose your requests. Includes reliable Memory/Disk/Bundle cache support. Easily extensible for your custom needs.
whitesharx Open Source
SuperPosition - NonDestructive Object Editing - Save unlimited states of your game objects in a easy nondestructive workflow! From the highly acclaimed developer of Task Atlas, Editor Portals and Perfect F comes another amazing Editor tool!
Launch Discount! Get 50% off right now! Get Perfect F, Editor Portals For $5, or even Task Atlas for only $12.50 after purchasing SuperPosition.
ShrinkRay Entertainment Affiliate
You can subscribe to the free weekly newsletter on GameDevDigest.com
This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.