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Ben Halpern Subscriber for CodeNewbie

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What's Your Wildest Unfulfilled Coding Project Idea?

Got any coding project ideas that are totally out of the box? Share your wildest and most unconventional project concept that you've been itching to bring to life but haven't had the chance yet. Let's inspire each other with our creative and unconventional ideas!


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Oldest comments (21)

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nandorholozsnyak profile image
NΓ‘ndor HolozsnyΓ‘k

I would say this is not unusual but I've been thinking on to make some plugins for IntelliJ IDEA, but I've just never started any of them, I made a small back in 2017, but right now I would have a few ideas to implement, just need the motivation and time for it :D

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mellen profile image
Matt Ellen-Tsivintzeli • Edited

The reason I started coding was all my unfulfilled ideas.

When I was at university I was sure I would make the first Artificial General Intelligence. So that's probably the wildest. Just the shear overestimation of my skills and underestimation of the problem! I was reading psychology so it seemed like I'd be able to take what I was being taught and put it into a computer. I already knew how to programme, so it was the obvious next step.

These days I'm a lot more down to earth. I'd love to make a programming language, and an operating system built on that language. Nothing too ambitious!

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andrewbrown profile image
Andrew Brown πŸ‡¨πŸ‡¦ • Edited

Grocery Shopping Management Simulator.

Buy or rent property
Design the layout of your store and products
Management Inventory
Monitor and optimize store layout based on traffic of customers
Hire and manage employees
Creating deals and coupons to increase sales
Compete against neighbouring grocery stores

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sean9999 profile image
Code Monk

the wildest? i seem to have this crazy idea that i can write something that outperforms Raft.

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ryencode profile image
Ryan Brown

I want to build a system to "solve" for various types of solutions... MetroidVania games.

Eg: Given an input of the map, how things are connected, the required pickups or flags to traverse zones, and where said pickups and flags are gotten. Optionally how long traversals should take and possibly player-skill levels.

All this should allow a system to determine the best courses of actions to accomplish the best for 100% completion, best time to finish (aka speed run), or combination of the two. A way to enable player skills or glitch flags that allow non-standard traversal (early pickups or skips or even just speedier traversal) would be nice too.

I have a prototype of a depth-first search for the 100% completion algo. It's slooooow given a sizable source map (I manually encoded the connections/requirements/pickups for Super Metroid)

Does this help anyone? Probably not. Is it needed? Looking at the speed runner community: nope, they've got the skills to not need a 100h run app to tell them what to do. Am I fascinated with the project? Yep. Do I work on it enough? Nope.

Enjoy/roast my idea!

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igrir profile image
igrir

I really wanted to create a narrative writing tools with graph visualization and directly test the gameplay

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rachelfazio profile image
Rachel Fazio

In my mechanical engineering class in school I always wanted to make a machine to water my plants for me, still a great idea!

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juanfrank77 profile image
Juan F Gonzalez

You can take more than inspiration for that looking up the creator of Stardew Valley.

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psykinetic profile image
Timi

I had an idea for a massive API for substances and their chemical composition.

If you queried "cake", it should return flour, milk, eggs, and the organic compounds of which each ingredient is made of etc.

It's a crazy idea for me because of the scope, my total lack of chemical knowledge, and my laziness.

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Adam Crockett πŸŒ€

A suite of AI assisted word processors for specific monotonous tasks.