DEV Community


TIL Xbox UWP Basic Fixes

Sunder Iyer
Gamer. Game Dev.
・1 min read


There are two basic issues when you output a Unity game to Xbox as a UWP application. The first one is the visible white edges (tv overscan) and the second one is the mouse pointer.

Most of the official docs describes solutions for C# XAML but Unity only supports IL2CPP for UWP builds.

To address this change, you need to edit app.xaml.cpp instead.

    Application::Current->RequiresPointerMode = ApplicationRequiresPointerMode::WhenRequested; // mouse mode off
void App::InitializeUnity(String^ args)
    ApplicationView::GetForCurrentView()->SuppressSystemOverlays = true;
    ApplicationView::GetForCurrentView()->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseCoreWindow); // overscan fix
Enter fullscreen mode Exit fullscreen mode

Discussion (0)