It's often quicker/simpler/efficient to write code instead of setting up a visual script. But there's something to be said for expressing the same result in an elegant visual script. It's like a creative restriction.
To control a Game Creator Ragdoll, one can loop through and alter the rigid bodies that get auto-generated at runtime.
Once that's done, it's just a matter of modifying the rigid bodies by looping through the list.
The Modify action applies some upward force and turns off
Gravity and ensures
Is Kinematic is not turned on.
The Reset action sets Gravity back to the original value.