So for my game tool, I want text to drive 3d cubes (what is this dude making??). Basically the UI needs to manipulate a 3D scene.
So I made a new project to try and prototype this, anticipating unknown complexities and hurdles.
I have to tell you, Godot's infrastructure made this unbelievably easy. This is the result and it took very little to setup.
Steps of Construction?
Step 1: Setup your 3D scene. I just dropped a rotating cube and camera.
Step 2: Setup your 2D scene with your desired controls
Step 3: Add a Viewport Container
Step 4: Add a Viewport child to the Viewport Container
Step 5: Set a desired Size for the Viewport
Step 6: Drag and drop your 3D scene onto this Viewport
And that's it. Of course, manipulating it is another story. Stay tuned!
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