When games and browsers combine! I'm displaying text for a web visual novel using TuesdayJS and I'm running into font visibility issues on some devices.
Fortunately CSS has some useful units that work relative to the viewport! There's
- vw - 0.01x of the viewport width
- vh - 0.01x of the viewport height
- vmin - 0.01x of the smaller of the two dimensions
- vmax - 0.01x of the greater of the two dimensions
So far using a font size based on the vmin gives me a result that seems to work nicely on different screens.