Ink is a scripting language for interactive storytelling and Fungus is a story toolkit for Unity with a visual editor and other features. Personally, I like Ink and I've often found Visual Scripting interfaces for branching dialog to be counter-intuitive. What I do like however is the ability to visually preview interactive fiction scripts. That's why I prototyped this. But I digress.
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
Here's a basic setup process.
- Create your Ink file. You should have both Fungus and Ink Unity Integration installed in your Unity project, so you can right-click any Project folder and Create an Ink asset.
- Make a new scene and use the Fungus Tools menu to create:
- Ink-Fungus Gateway
- Fungus Say Dialog
- Fungus Menu Dialog
- Add the JSON version of the Ink file to the Basic Settings > Ink property of the Narrative Director of the Gateway object.
- Assign the Fungus dialogs to the Narrative Director.
- You need to start the Narrative Director with Fungus so add a new Fungus Flowchart, open it and set up a Start block that can Resume Narrative.
After performing the steps, your Ink file should be immediately playable thru a Fungus interface.
I'm curious to explore this workflow further. It should be possible to use Ink to drive more complex Unity interactions with Fungus!