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Arcology Roguelike Lifestream E4

Game Development Lecturer interested in AI, Programming Languages, Graphics and most importantly teaching Programming.
Updated on ・1 min read

Episode 4: Procedural General

I start out the video by fixing my error from the previous video and getting random room templates to display.

I continue the video by creating a number of additional Room Templates. I then also use a basic Context Free Grammar to create an algorithm for creating logic Levels.

The video ends with me generating a random level, that while not perfect is a pretty decent start for the Game.

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