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Arcology Roguelike Lifestream E2

pieterjoubert
Game Development Lecturer interested in AI, Programming Languages, Graphics and most importantly teaching Programming.
・1 min read

Episode 2: Procedural General

In this episode I look at creating the first part of the Procedural Generation for the Levels of the game. This part includes reading in templates from files for the various Rooms that will be generated in the game.

I end the video of by displaying a full room template using prefabs created from basic Unity 3D shapes.

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