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Arcology Roguelike Lifestream E3

pieterjoubert
Game Development Lecturer interested in AI, Programming Languages, Graphics and most importantly teaching Programming.
Updated on ・1 min read

Episode 3: Procedural Generation

In this video I continue with the Procedural Generation algorithm, attempting to generate an entire level made up of randomly placed room templates. The video ends with me getting a little stuck on getting the full Procedural Generation to work! (Don't worry the next episode shows the fix...)

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