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# directx

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Secrets of Direct3D 12: Copies to the Same Buffer

Secrets of Direct3D 12: Copies to the Same Buffer

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4 min read
Setup D3D11 in Visual Studio 2019

Setup D3D11 in Visual Studio 2019

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17 min read
Two Shader Compilers of Direct3D 12

Two Shader Compilers of Direct3D 12

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5 min read
There is a way to query GPU memory usage in Vulkan - use DXGI

There is a way to query GPU memory usage in Vulkan - use DXGI

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Why Not Use Heterogeneous Multi-GPU?

Why Not Use Heterogeneous Multi-GPU?

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Initializing DX12 Textures After Allocation and Aliasing

Initializing DX12 Textures After Allocation and Aliasing

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Texture Compression: What Can It Mean?

Texture Compression: What Can It Mean?

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6 min read
Differences in memory management between Direct3D 12 and Vulkan

Differences in memory management between Direct3D 12 and Vulkan

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1 min read
Programming FreeSync 2 support in Direct3D

Programming FreeSync 2 support in Direct3D

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Programming HDR monitor support in Direct3D

Programming HDR monitor support in Direct3D

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7 min read
Thoughts on graphics APIs and libraries

Thoughts on graphics APIs and libraries

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5 min read
Debugging D3D12 driver crash

Debugging D3D12 driver crash

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2 min read
Memory management in Vulkan and DX12: slides are online

Memory management in Vulkan and DX12: slides are online

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1 min read
When integrated graphics works better

When integrated graphics works better

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4 min read
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