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# graphics

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Making Vaporwave graphics for my Twitch Channel

Making Vaporwave graphics for my Twitch Channel

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1 min read
Writing My Own VGA Driver

Writing My Own VGA Driver

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8 min read
Why doesn't my custom canvas display when using the same Graphics context?

Why doesn't my custom canvas display when using the same Graphics context?

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2 min read
Ray marching part 1: the unappreciated cousin of ray tracing

Ray marching part 1: the unappreciated cousin of ray tracing

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5 min read
Recommendations for Aspiring Graphics Engineers

Recommendations for Aspiring Graphics Engineers

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9 min read
resizing and optimizing images in terminal

resizing and optimizing images in terminal

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1 min read
Customizing your roguelike graphics tileset (with JavaScript)

Customizing your roguelike graphics tileset (with JavaScript)

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1 min read
OpenGL Collisions

OpenGL Collisions

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3 min read
A new Smalltalk style environment for Ruby: the beginning

A new Smalltalk style environment for Ruby: the beginning

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2 min read
Secrets of Direct3D 12: Copies to the Same Buffer

Secrets of Direct3D 12: Copies to the Same Buffer

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4 min read
Hello, bgfx!

Hello, bgfx!

Reactions 13 Comments 12
5 min read
AnySoftKeyboard Tweaking

AnySoftKeyboard Tweaking

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1 min read
An image to ASCII conversor in JavaScript that runs on the browser.

An image to ASCII conversor in JavaScript that runs on the browser.

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1 min read
Why Not Use Heterogeneous Multi-GPU?

Why Not Use Heterogeneous Multi-GPU?

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4 min read
JSX for graphics

JSX for graphics

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1 min read
Lets livecode SVG motion graphics!

Lets livecode SVG motion graphics!

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1 min read
Pardus Nvidia Ekran Kartı Kurulumu - Dual Monitor

Pardus Nvidia Ekran Kartı Kurulumu - Dual Monitor

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6 min read
Op Art with p5

Op Art with p5

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2 min read
UX is Hard | How to think with UX in mind

UX is Hard | How to think with UX in mind

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Time for focus

Time for focus

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Join my startup

Join my startup

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1 min read
Texture Compression: What Can It Mean?

Texture Compression: What Can It Mean?

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6 min read
What data does an API ask for to draw a pixel on the screen?

What data does an API ask for to draw a pixel on the screen?

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1 min read
Recreating Digital Art (Part 2)

Recreating Digital Art (Part 2)

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How Do Graphics Cards Execute Vector Instructions?

How Do Graphics Cards Execute Vector Instructions?

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5 Reasons to Choose Mobile App Development Company in California

5 Reasons to Choose Mobile App Development Company in California

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2 min read
Best Logo Assets Packs to Save Time

Best Logo Assets Packs to Save Time

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8 min read
Coffee - An opinionated 2D game engine for Rust

Coffee - An opinionated 2D game engine for Rust

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2 min read
Vulkan: Long way to access data

Vulkan: Long way to access data

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4 min read
WinFontRender - my new library

WinFontRender - my new library

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2 min read
Gopher meet Plasma: A WebAssembly Experiment

Gopher meet Plasma: A WebAssembly Experiment

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Vulkan Memory Allocator Survey March 2019

Vulkan Memory Allocator Survey March 2019

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1 min read
Programming FreeSync 2 support in Direct3D

Programming FreeSync 2 support in Direct3D

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5 min read
Thoughts on graphics APIs and libraries

Thoughts on graphics APIs and libraries

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Scaling is everywhere, pixel-perfect is the past

Scaling is everywhere, pixel-perfect is the past

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Why glTF 2.0 is awesome!

Why glTF 2.0 is awesome!

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4 min read
An underwhelming, but exhilarating, first Leaf SDL-GL pipeline

An underwhelming, but exhilarating, first Leaf SDL-GL pipeline

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How I learned to compile example from GLFW3 on macOS

How I learned to compile example from GLFW3 on macOS

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Debugging Vulkan driver crash - equivalent of NVIDIA Aftermath

Debugging Vulkan driver crash - equivalent of NVIDIA Aftermath

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3 min read
Vulkan Memory Allocator 2.0.0

Vulkan Memory Allocator 2.0.0

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Drawing a bitmap in the window (Leaf-SDL #2)

Drawing a bitmap in the window (Leaf-SDL #2)

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Driver source code is not what you may think

Driver source code is not what you may think

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VK_KHR_dedicated_allocation unofficial manual

VK_KHR_dedicated_allocation unofficial manual

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1 min read
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