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Memory management in Vulkan and DX12: slides are online

Adam Sawicki
All opinions are my own and do not reflect that of my employer.
Originally published at on ・1 min read

Slides from my talk at Game Developers Conference (GDC) 2018: "Memory management in Vulkan and DX12" are now available online, as part of materials from Advanced Graphics Techniques Tutorial. Access to this PDF is open to anyone, not behind GDC Vault paywall. I've put some additional information in "backup" slides at the end that I didn't show during my presentation. The slides are designed the way that you can learn from them even without seeing the talk.

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