Creational design patterns are a category of design patterns in software development that deal with the process of object creation. They provide ways to create objects in a manner that is more flexible, controlled, and efficient. Here's a list of all the creational design patterns:
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Singleton Pattern:
- Purpose: Ensures that a class has only one instance and provides a global point of access to that instance.
- Use Case: When you need to ensure that there is only one instance of a particular class in your application, such as a database connection or a configuration manager.
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Factory Method Pattern:
- Purpose: Defines an interface for creating objects but allows subclasses to alter the type of objects that will be created.
- Use Case: When you want to delegate the responsibility of object creation to subclasses or when you need to create objects without specifying the exact class at compile time.
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Abstract Factory Pattern:
- Purpose: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- Use Case: When you need to ensure that a set of related objects (e.g., GUI components) are created consistently and work together.
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Builder Pattern:
- Purpose: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
- Use Case: When you need to create complex objects with many optional parts or configurations, and you want to keep the construction logic separate from the actual object.
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Prototype Pattern:
- Purpose: Creates new objects by copying an existing object (the prototype).
- Use Case: When you need to create new objects that are similar to existing objects, and copying is more efficient than creating them from scratch.
These creational design patterns offer solutions to common problems related to object creation in software development. Novice developers can benefit from understanding these patterns because they provide structured approaches to managing object creation, leading to more maintainable and flexible code. The choice of which pattern to use depends on the specific requirements of your project and the problem you're trying to solve.
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