Game development can be both challenging and exciting. It requires a lot of effort and creativity to come up with a game that is both engaging and enjoyable. In this devlog, I will be sharing my progress on my new game Escape The Wave.
Adding Escape Element
This week, I worked on adding the escape element to the game, which emits a signal when the player enters into the zone. The idea is to allow players to escape from the island they are stranded on. To achieve this, I created a new node and added it to the procedural map using a function that gave me the border of the island. Once I got a random position based on the island's border, I added it to the map.
Solving Map Issues
However, sometimes the island would have small archipelagos that could result in the escape being out of the main island's reach, making it impossible for the player to access it. To fix this, I created a function with the help of Chat GPT that removes all the unconnected islands. This allowed the escape to be always on the island.
But another issue arose when the wall could block the access to the escape. At the moment, I am waiting for assets for the game, so I haven't fixed this problem yet. I plan to work on it once I have implemented the assets. In addition to this, I also improved the loading time of the map when its size is too large.
Mob Spawns and Level System
Lastly, I added mob spawns on the island using a random position on the island. I also added a level system, where once the player enters the escape, they go to the next level. The next level will have a bigger map and more mobs, increasing the game's difficulty.
In conclusion, game development is a never-ending process of tweaking and improving. With every step forward, new challenges arise, but with perseverance and determination, they can be overcome. Escape The Wave is still a work in progress, and I can't wait to see how it evolves in the coming weeks.
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