Towards Stabilization: Serialization Format(s) for PliantDb
Guaranteed unique; Or, why dogfooding can be taxing.
TIGL3D DevLog 13+14: Dialogue system and more scope creep
TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha
TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement
TIGL3D DevLog 9+10: GDC party, new boss, lots more
TIGL3D DevLog 7+8: Polish and iteration for GDC party
TIGL3D DevLog 3+4: Game save outrage and playtesting
First commercial game reaching early access in a week!
Hitting a wall with bridgesupport, using Upwork for help
Template framework for rendering HTML or Vecty components
TCP driver for qmux, then explored Scripting Bridge schemas and libobjc