What's Playdate?
It's a tiny handheld game system with a bunch of brand new games.
Why make games?
- To practice prototyping
- To practice design
- To practice coding
- To share
- To have fun
Why make games for Playdate?
- The constraints: black-and-white screen, six buttons
- The opportunity: the nifty crank on the side
- The accessible tools: Pulp, SDK, budding community
Links for my future self and all of you
- Playdate Developer homepage
- pulp browser game maker
- Playdate Developer forum
- Itch.io games tagged
Playdate
- Other useful links for Playdate development
Why write this series?
- I have always wanted to make a game
- I have a 3 1/2 year old son for/with whom I am excited to make games
- Until recently, I haven't had the confidence to program one myself
- Prior to Playdate, I haven't had an accessible platform with which to build, test and publish a game
- I love to write about my ideas, my progress, my mistakes and my successes
- I hope someone will find this series one day and feel encouraged to design, code and build games - maybe for Playdate, maybe for another gaming device
Next up, playing with Pulp!
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