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Fran Tufro

đź‘‹ I'm Fran. I send out a short email every day to help writers create narrative games.

Location Buenos Aires, Argentina Joined Joined on  Personal website https://onwriting.games

Education

Some

Pronouns

He/They

Work

I run Hidden People Club, and On Writing Games daily mailing list

character vs. player

character vs. player

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2 min read
hello, emotions? where are you?

hello, emotions? where are you?

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1 min read
NarraScope 2024

NarraScope 2024

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solid new grounds via negativa

solid new grounds via negativa

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try not to break the fictive dream

try not to break the fictive dream

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sorting gameplay

sorting gameplay

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dynamic three-act structure

dynamic three-act structure

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nice outfit, you look like a gardener

nice outfit, you look like a gardener

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other hidden nonlinearities

other hidden nonlinearities

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interactive storytelling and its nonlinearities

interactive storytelling and its nonlinearities

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beware of the filler endings

beware of the filler endings

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linearity is unavoidable

linearity is unavoidable

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iterative and incremental

iterative and incremental

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the anchor and the hooks

the anchor and the hooks

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signposting character traits

signposting character traits

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my stance on 'AI'

my stance on 'AI'

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choose your own story beats

choose your own story beats

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the objective

the objective

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main character's background

main character's background

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the programmer writer

the programmer writer

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and a pinch of chaos, please

and a pinch of chaos, please

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user investment in branching narrative

user investment in branching narrative

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my problem with voice acting

my problem with voice acting

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truly branching narrative

truly branching narrative

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last words on Stray Gods

last words on Stray Gods

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interactive musical

interactive musical

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poor design decisions in Late Shift

poor design decisions in Late Shift

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distance between player and designer

distance between player and designer

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a rhyzome of game narrative archetypes

a rhyzome of game narrative archetypes

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telepathy and narrative agency

telepathy and narrative agency

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time off

time off

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writing endings that are not lame

writing endings that are not lame

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interactive planners vs interactive pantsers

interactive planners vs interactive pantsers

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limits for ease of writing interactive stories

limits for ease of writing interactive stories

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dating sims are the new zombies

dating sims are the new zombies

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Emily Short's Dialogue Expressiveness in Mask of the Rose

Emily Short's Dialogue Expressiveness in Mask of the Rose

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writing interactive games because we can

writing interactive games because we can

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happy new year!

happy new year!

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the cake and the rhizome in the wild

the cake and the rhizome in the wild

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gameplay and plot devices

gameplay and plot devices

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and it was exhausting

and it was exhausting

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character arcs

character arcs

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writing npcs

writing npcs

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the handstand walk

the handstand walk

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re: games & numbers

re: games & numbers

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3 min read
enframing writers

enframing writers

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overbored!

overbored!

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eat your own food

eat your own food

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probability and state

probability and state

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intrinsic vs extrinsinc

intrinsic vs extrinsinc

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slay the praise

slay the praise

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slay the state

slay the state

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slay the repetition

slay the repetition

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slay the numbers

slay the numbers

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slay the ethics

slay the ethics

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slay the princess

slay the princess

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a playtesting session

a playtesting session

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frustrating results

frustrating results

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taming the rhizome

taming the rhizome

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rhizomatic time loops

rhizomatic time loops

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2 min read
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