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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games on

a playtesting session

I am seriously thinking about creating a playtesting session like this:

  1. Give the player my game.
  2. At a random moment, stop the game.
  3. Ask them: What do you know about the story? What do you think is going to happen?

And what if what they think is going to happen is better than what I had in my head?

Let them eat cake

Have a great weekend!

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