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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games on

writing interactive games because we can

Writing is telepathy.

  • Stephen King

What better advantage than the flexibility of words to create images in our minds.

The production effort for a video game to visually represent complex things can be prohibitive.

Words, on the other hand, are cheap.

With just a paragraph we can, in less than a minute, create visual images that would take hundreds of hours to draw, animate, etc.

Even with a static image, we can set the visual anchor and bring it to life with our words.

Let's use that superpower!

I propose something to you:

Write a paragraph that can serve as a trigger for a new game.

But let it be a game that would be very expensive to produce.

Either because the art would be very costly or because the programming would be very complex.

For you, that is.

It doesn't have to be something that a professional can't do, or that Microsoft can't pay for it.

Just write something.

Let's start the year with something written.

You in?

Here goes mine:

I never thought that temporal paradoxes were so annoying.
I liked them so much in movies.
It was last week, I think.
I fell asleep.
And I woke up 10 years ago.
When I went back to sleep, I woke up 20 years in the future.
On and on.
Every.
Damned.
Day.
Just by breathing in the past, the future changes drastically.

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