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Cover image for tsParticles 2.1.0 Released
Matteo Bruni
Matteo Bruni

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tsParticles 2.1.0 Released

tsParticles 2.1.0 Changelog

Bug Fixes

  • Fixed svelte typings, closes #4131
  • Moved some specific code to the relative project, removing it from the generic engine
  • Improving container destruction
  • Improved fireworks preset
  • Fixed connect links options
  • Fixed issue with non-generated canvas elements, closes #4228
  • Fixed class attributes on solid component
  • Fixed issue with destroyed containers kept alive by plugins, closes #4151

New Features

  • Added decay to all animations
  • Added interactivity options overrides in particles options, closes #4120
  • Added a new speed object for the wobble effect
  • Added range colors to all color fields
  • Added new multiple particles feature and improved particle destroy method

Other changes

  • Changed build from rollup-plugin-vue to vite, no breaking changes, only for vue3 projects
  • Moved some updaters related code from engine to the relative updater
  • Removed dynamic import of the pathseg polyfill, used the standard one in the polygon mask plugin

GitHub logo matteobruni / tsparticles

tsParticles - Easily create highly customizable particles, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.


tsParticles - TypeScript Particles

A lightweight TypeScript library for creating particles. Dependency free (*), browser ready and compatible with React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components

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Table of Contents

⚠️⚠️ This readme refers to upcoming v2 version, read here for v1 documentation ⚠️⚠️

Do you want to use it on your website?

Documentation and Development references here 📖

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