Now we'll develop the tests, and after, we'll make the tests pass, and subsequently, we'll make some refactoring.
Building the tests
Inside the module Game, we'll create the function called play, which will receive the choice of the first player and the second player as arguments.
And with this data, we'll make some calculus, and then we'll know who the winner is.
So, let's go to tests and scenarios...
When players draw
When the first and second players choose the same item, the game is Draw!
- So, if the players choose stone:
defmodule GameTest do
use ExUnit.Case
@stone 1
@paper 2
@scissor 3
describe "Game.play/2 when the players draw" do
test "when all players choose stone" do
first_player_choice = @stone
second_player_choise = @stone
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
end
end
- So, if the players choose paper:
defmodule GameTest do
use ExUnit.Case
@stone 1
@paper 2
@scissor 3
describe "Game.play/2 when the players draw" do
#...
test "when all players choose paper" do
first_player_choice = @paper
second_player_choise = @paper
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
end
end
- So, if the players choose scissor:
defmodule GameTest do
use ExUnit.Case
@stone 1
@paper 2
@scissor 3
describe "Game.play/2 when the players draw" do
#...
test "when all players choose scissor" do
first_player_choice = @scissor
second_player_choise = @scissor
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
end
end
Let's look at the code of the tests when the game's result is
"Draw!"
.
defmodule GameTest do
use ExUnit.Case
@stone 1
@paper 2
@scissor 3
describe "Game.play/2 when the players draw" do
test "when all players choose stone" do
first_player_choice = @stone
second_player_choise = @stone
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
test "when all players choose paper" do
first_player_choice = @paper
second_player_choise = @paper
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
test "when all players choose scissor" do
first_player_choice = @scissor
second_player_choise = @scissor
assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
assert match == "Draw!"
end
end
end
In the next post, we'll code our module Game following the tests.
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