It is used to offer different versions of an image for different screens or devices. To do this, zero or more
<source> elements and one
<img> element must be specified inside.
The browser will look at the
type attributes of each
<source> and of the one it considers most appropriate it will load the image specified in its
If the browser does not find any valid option or does not support the
<picture> element, then it loads the
<img> that we have indicated as the default image. This
<img> is also used to set the size of the displayed image, its presentation and some of its attributes, such as
Some use cases for
Art Direction: cropping or modifying images for different
mediaconditions (for example, loading on smaller screens a simpler version of an image that has a lot of detail).
- Offer alternative image formats: for cases in which certain formats, such as AVIF or WEBP, are not supported, but it is interesting to specify them due to the advantages they offer if they can be used.
- Save bandwidth and speed up page load time: by loading the most suitable image for user viewing.
If you are going to use versions with higher pixel density for high resolution displays (retina), use
src in the
<img> element. This allows browsers to opt for the less dense versions in data saver modes, and it is not necessary to write
media conditions explicitly.
You can use the CSS
object-position property to adjust the position of the image within the element's frame, and the
object-fit property to control how the image is resized to fit within the frame. These two properties must be used in the
<img> element, not in the
- Type: -
- Self-closing: No
- Semantic value: No
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