A lot of people who use Godot's Visual Script don't know how to call a function in another script.
Well, that's easy! You can just drag and drop a scene node, which is attached to the script, into the canvas as shown in the screen recording below:
Imagine if you have to call a function from another script a hundred times, but you need to change the structure of the scene node to which the script is attached later, then you'll definitely have a serious problem of having to edit those hundred nodes.
Therefore this is how you do to prevent it:
Set a scene node to an
objectvariable in the
_readyfunction which will be called only once.
- Change call mode of the node to Instance.
objectvariable to the instance input port.
Now, if you need to change anything to this scene node that you want to call a function from, all you have to do is change just one node in the
_ready function, instead of a hundred nodes in the canvas!
I hope this helps 👍