Introduction
If you haven't experienced it yet, dealing with global variables in embedded Rust could be a rough experience. Though for good reason I would say. The challenge stems from making sure that variables are shared in a "safe" manner among threads to prevent cases like data races. However, using embassy, the experience is rectified through several synchronization primitives provided through the embassy-sync crate. Though the question is, why are there so many different primitives? and which should you use? The answer lies in how you plan to share the data. Meaning, do you want to only share it among tasks in a blocking manner? Do you want the primitive to support async
? better yet, do you want the primitive to notify a task only when the data it holds changes?
Please note that the full code in this post is available on the apollolabsdev Nucleo-F401RE git repo. Additionally, the hardware used in this post is the Nucleo-F401RE board.
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The List of Primitives
The embassy-sync crate provides the following primitives (along with the associated description from the documentation):
Channel
- A Multiple Producer Multiple Consumer (MPMC) channel. Each message is only received by a single consumer.PubSubChannel
- A broadcast channel (publish-subscribe) channel. Each message is received by all consumers.Signal
- Signalling latest value to a single consumer.Mutex
- Mutex for synchronizing state between asynchronous tasks.Pipe
- Byte stream implementingembedded_io
traits.
There are also Waker
primitives which are listed below. I won't be covering these here, but probably in a later post. Though for now, it is sufficient to know that waker
primitives are a way to signal the executor to poll a future.
WakerRegistration
- Utility to register and wake aWaker
.AtomicWaker
- A variant ofWakerRegistration
accessible using a non-mut API.MultiWakerRegistration
- Utility registering and waking multipleWaker
’s.
So this all looks great, but how or when would I choose which to use?
The Use Cases
The use of the different primitives can be split into three cases:
Reading/Writing from/to multiple tasks: This is a common case where all one would need is a simple read/write from/to a variable in multiple tasks.
Reading/Writing across
async
tasks: These are cases where the value that is being held by a variable needs to be held acrossasync
tasks. Consequently, this means holding a lock whileawait
ing.Wait for Value Change: These are cases where more than read/write is needed. In particular, a receiving task waiting for a change in value.
In the following sections the constructs available under each category are covered.
Reading/Writing from Multiple Tasks
The AtomicU32
Type
You might have noticed that AtomicU32
is not in the list presented earlier. That is because AtomicU32
is not really an embassy-sync
primitive but rather a core::sync
primitive. I decided to add it to this post for the sake of completion as I found it really helpful myself. The AtomicU32
is relatively easy to use and is good enough if you just want to share a simple value among tasks. However, AtomicU32
works only for types that are u32
or less in size. If the size is larger, one needs to defer to using a global blocking Mutex
which is presented after.
Below is an example of the usage of AtomicU32
. The new
instance method is used to create and initialize a AtomicU32
type SHARED
variable and initialize it to 0
. Following that, store()
and load()
methods are used to store and load values to/from the global context.
In the code below, in the async_task
task, the value in SHARED
is incremented every 1 second. The load()
method is used to retrieve the current value and the store()
method is used to update the shared value in the global context.
As shown as well, the store()
and load()
methods require an Ordering
enum argument to be specified. The Ordering
enum refers to the way atomic operations synchronize memory which I chose Relaxed
. For more detail, one can refer to the full list of options here. There is even a more detailed explanation of ordering here.
static SHARED: AtomicU32 = AtomicU32::new(0);
#[embassy_executor::task]
async fn async_task() {
loop {
// Load value from global context, modify and store
let shared_var = SHARED.load(Ordering::Relaxed);
SHARED.store(shared_var.wrapping_add(1), Ordering::Relaxed);
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for devicer peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<8> = String::new();
// Spawn async blinking task
spawner.spawn(async_task()).unwrap();
loop {
// Load value from global context
let shared = SHARED.load(Ordering::Relaxed);
// Wait 1 second
Timer::after(Duration::from_millis(1000)).await;
// Format value for printing
core::writeln!(&mut msg, "{:02}", shared).unwrap();
// Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
The Blocking Mutex
Type
The use case of blocking Mutex
is similar to AtomicU32
. The difference is that the blocking Mutex
supports values larger than u32
. Keep in mind that the blocking Mutex
will block threads waiting for the lock to become available. Additionally, the blocking Mutex
does not hold the lock between await
points.
The code below repeats the earlier example of AtomicU32
only using the blocking Mutex
instead. In the below code note the following differences:
When instantiating the shared global variable, a
RawMutex
type needs to be defined. Here I choseThreadModeMutex
. What to chose depends on the context in which you’re using the mutex. In our context which we choose does not matter much. More detail can be found here.In the global variable installation, the
u32
type inside theMutex
is wrapped with aRefCell
. This is to allow interior mutability of the value that is wrapped in theMutex
.To access
SHARED
thelock
method is used to obtain a lock to the global shared value.lock
provides access to the locked variable in a closure where the value is mutated.
use core::cell::RefCell;
use embassy_sync::blocking_mutex::Mutex;
static SHARED: Mutex<ThreadModeRawMutex, RefCell<u32>> = Mutex::new(RefCell::new(0));
#[embassy_executor::task]
async fn async_task() {
loop {
// Load value from global context, modify and store
SHARED.lock(|f| {
let val = f.borrow_mut().wrapping_add(1);
f.replace(val);
});
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for device peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<8> = String::new();
// Spawn async blinking task
spawner.spawn(async_task()).unwrap();
loop {
// Wait 1 second
Timer::after(Duration::from_millis(1000)).await;
// Obtain updated value from global context
let shared = SHARED.lock(|f| f.clone().into_inner());
core::writeln!(&mut msg, "{:02}", shared).unwrap();
// Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
Reading/Writing Across async
Tasks
The async
Mutex
Type
So how does a blocking Mutex
differ from an async
Mutex
? A blocking Mutex
lock is not held across await points/async
tasks. Alternatively, with an async Mutex
, one can await
while holding the lock and other tasks will wait accordingly.
The code below achieves the same as the earlier code with a slight modification. First, note that the RefCell
is no longer required and that the shared variable is not accessed through a closure. Instead, a lock methods await
s until the lock is acquired and doesn't let it go until the scope ends. If you notice the scope of the lock in the async_task
there is a Timer::after(Duration::from_millis(1000)).await;
line that is inserted. It would be interesting to play around with the delay value in this line and see how the code behaves. The point is to demonstrate that as you increase the value, the lock will remain held by async_task
preventing SHARED
in the main task from being accessed.
use embassy_sync::blocking_mutex::raw::ThreadModeRawMutex;
use embassy_sync::mutex::Mutex;
static SHARED: Mutex<ThreadModeRawMutex, u32> = Mutex::new(0);
#[embassy_executor::task]
async fn async_task() {
loop {
{
let mut shared = SHARED.lock().await;
*shared = shared.wrapping_add(1);
Timer::after(Duration::from_millis(1000)).await;
}
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for device peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<8> = String::new();
// Spawn async blinking task
spawner.spawn(async_task()).unwrap();
loop {
// Wait 1 second
Timer::after(Duration::from_millis(1000)).await;
// Obtain updated value from global context
let shared = SHARED.lock().await;
core::writeln!(&mut msg, "{:02}", *shared).unwrap();
// Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
Wait for Value Change
The Signal
Type
Signal
provides for a simple case where one value needs to be buffered/sent to another task. This is done by sending a "Signal" that a new value is available.
The code below shows a usage example where a value of 5
is sent every second from the async_task
to the main
task. The signal
method updates the value and sets up a signal. The wait
method in the main task await
s until a signal is received and updates val
and prints it to the console. In this case, the new value signaled is always the same which is 5
. Note here a difference with the AtomicU32
is that before I didn't check or wait for the value to change/update. I only grabbed whatever was stored in the shared global variable.
use embassy_sync::signal::Signal;
static SHARED: Signal<ThreadModeRawMutex, u32> = Signal::new();
#[embassy_executor::task]
async fn async_task() {
loop {
SHARED.signal(5);
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for device peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<16> = String::new();
// Spawn async blinking task
spawner.spawn(async_task()).unwrap();
loop {
let val = SHARED.wait().await;
core::writeln!(&mut msg, "Signal Detected {:02}", val).unwrap();
//Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
The Channel
Type
Channel
expands on Signal
in which it allows for multiple values to be buffered in a queue. As such, when instantiating a Channel
the queue size needs to be defined. A Channel
allows for multiple producers to write to a queue and multiple consumers to read. However, there can be only one reader for a value. This means that it's a first come first serve type of construct that once the first consumer reads a value, it's not available for other consumers anymore.
In the example below, a value of 2
is chosen for the Channel
size. This is because I am going to allow two tasks to buffer/publish values to the Channel
and one task to retrieve values. In the code example below note how the tasks async_task_one
and async_task_two
use the send
method to send the values of 1
and 2
to the SHARED
Channel
. The main
task, on the other, hand uses the recv
method to retrieve the values buffered in SHARED
and prints them to the serial monitor. If you run this code, you'll notice that the value of 1
will be printed twice to the serial monitor followed by a single instance of 2
. This is because the timer delay in async_task_one
is half a second and the delay in async_task_two
is a second.
use embassy_sync::channel::Channel;
//Declare a channel of 2 u32s
static SHARED: Channel<ThreadModeRawMutex, u32, 2> = Channel::new();
#[embassy_executor::task]
async fn async_task_one() {
loop {
SHARED.send(1).await;
Timer::after(Duration::from_millis(500)).await;
}
}
#[embassy_executor::task]
async fn async_task_two() {
loop {
SHARED.send(2).await;
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for device peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<16> = String::new();
// Spawn async blinking task
spawner.spawn(async_task_one()).unwrap();
spawner.spawn(async_task_two()).unwrap();
loop {
let val = SHARED.recv().await;
core::writeln!(&mut msg, "{:02}", val).unwrap();
//Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
The PubSubChannel
Type
The PubSubChannel
is an expansion of the Channel
type in which multiple consumers can now access the value. In the Channel
type, if one consumer read a value, it's no longer available for others. With the PubSubChannel
this is no longer an issue. However, what actually could happen in a PubSubChannel
is that a certain consumer/subscriber can miss out on a value in the queue because a new value was pushed in. If that happens, the PubSubChannel
provides an error signaling that occurrence.
The example below repeats the Channel
example above, though using a PubSubChannel
instead. Note how pub1
and pub2
are declared as publishers to SHARED
and use the publish_immediate
method to send/publish values to the global queue. Correspondingly, sub
is declared as a subscriber to SHARED
and uses the next_message_pure
method to access the values in the global queue.
use embassy_sync::pubsub::PubSubChannel;
//Declare a pubsub channel with a capcity of 2 and 1 subscriber and 2 publishers
static SHARED: PubSubChannel<ThreadModeRawMutex, u32, 2, 2, 2> = PubSubChannel::new();
#[embassy_executor::task]
async fn async_task_one() {
let pub1 = SHARED.publisher().unwrap();
loop {
pub1.publish_immediate(1);
Timer::after(Duration::from_millis(500)).await;
}
}
#[embassy_executor::task]
async fn async_task_two() {
let pub2 = SHARED.publisher().unwrap();
loop {
pub2.publish_immediate(2);
Timer::after(Duration::from_millis(1000)).await;
}
}
#[embassy_executor::main]
async fn main(spawner: Spawner) {
// Initialize and create handle for device peripherals
let p = embassy_stm32::init(Default::default());
//Configure UART
let mut usart = UartTx::new(p.USART2, p.PA2, NoDma, Config::default());
// Create empty String for message
let mut msg: String<16> = String::new();
// Spawn async blinking task
spawner.spawn(async_task_one()).unwrap();
spawner.spawn(async_task_two()).unwrap();
let mut sub = SHARED.subscriber().unwrap();
loop {
let val = sub.next_message_pure().await;
core::writeln!(&mut msg, "{:02}", val).unwrap();
//Transmit Message
usart.blocking_write(msg.as_bytes()).unwrap();
msg.clear();
}
}
The Pipe
Type
A Pipe
is more or less just like a Channel
though restricted to buffering of u8
types.
Conclusion
Dealing with global variables shared among threads in embedded Rust (or Rust in general) can be a hassle normally. In embassy, however different types are provided through the embassy-sync crate to facilitate value sharing among threads. This post furnishes the different types available through embassy-sync and how they can be used. Have any questions/comments? Share your thoughts in the comments below 👇.
Top comments (1)
How do you download the code for these programs. I need the Cargo.toml