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Yvonne Alexandra
Yvonne Alexandra

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HSEG Devlog 1

These first few Devlog posts are things that were done before I joined this platform.

I started this project off by making a GitHub project page for it. Listing off all of the ideas I had off the top of my head at the time. HSEG Project Planning Page

You can keep up to date with any changes I make to the planning here: https://github.com/users/Megallix/projects/2/views/2

Something I know for certain about this game, is that I want there to be a point where even I, the developer am unsure what someone could find out there.
On top of that, I want to create some serious AI lifeforms that will create their own civilizations which players can meet and explore.
This is a hardcore game, so I need to make many hazards. Things such as black holes, fast moving space rocks, other players, hostile AI, planetary weather, space weather, whatever, there needs to be a multitude of ways a player can die.
It will be hardcore in the sense that, once you die you may start over from a new, blank file. Each player will be given a "true name" assigned to their file. Their actual usernames remain anonymous (though, there will be ways to identify your friends). Logging discoveries will be done through an "in game forum" of sorts. Once you die, your legacy, your discoveries, your impact on the universe and the database, all remain, but you can no longer change that impact in any way and begin anew with a new "true name".

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