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Mario JGT

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Loop Valley devlog: pasture life

Loop Valley devlog: pasture life

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1 min read
Loop Valley devlog: blue hour in the valley

Loop Valley devlog: blue hour in the valley

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1 min read
How Feather Engine’s Pixel Art Trees Stay Procedural and Editable

How Feather Engine’s Pixel Art Trees Stay Procedural and Editable

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2 min read
A Real Two-User Feather Engine Collaboration Session

A Real Two-User Feather Engine Collaboration Session

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Loop Valley devlog: storybook house facades

Loop Valley devlog: storybook house facades

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Tashpile: A Self-Hosted Linux Server Manager That Doesn't Suck

Tashpile: A Self-Hosted Linux Server Manager That Doesn't Suck

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Schedule a Week of Social Posts from Cursor with Postiz MCP

Schedule a Week of Social Posts from Cursor with Postiz MCP

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1 min read
Feather Engine: The Model Forge Update

Feather Engine: The Model Forge Update

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A Meadow, a Coastline, and a Procedural World in CUBELANDS

A Meadow, a Coastline, and a Procedural World in CUBELANDS

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Loop Valley devlog: the village grows itself

Loop Valley devlog: the village grows itself

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Devlog: building gimmick arenas and game-feel juice for Chaos Football Club

Devlog: building gimmick arenas and game-feel juice for Chaos Football Club

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Loop Valley devlog: castle on the hill

Loop Valley devlog: castle on the hill

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Loop Valley devlog: golden hour over the valley

Loop Valley devlog: golden hour over the valley

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Feather Engine update: a lightweight 3D game engine that runs in your browser

Feather Engine update: a lightweight 3D game engine that runs in your browser

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Loop Valley’s Massive Castle and World Refactor

Loop Valley’s Massive Castle and World Refactor

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Building CUBELANDS for Steam: an early alpha generated from cubes

Building CUBELANDS for Steam: an early alpha generated from cubes

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Building Chaos Football Club — 7-a-side arcade football in the browser

Building Chaos Football Club — 7-a-side arcade football in the browser

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Building an AI game engine with Three.js

Building an AI game engine with Three.js

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