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Garrett / G66
Garrett / G66

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Every game needs a GDD

This is a submission for the Web Game Challenge: One Byte Explainer

Explainer

Every game needs a game design document (GDD).

A GDD only needs:

  • Title
  • Genre
  • Platform
  • Overview
  • Mechanics
  • Story

It also helps to list all required game assets, including art, music, and sound effects.

A GDD is not static and can change.

Additional Context

One of the first things I learned while getting my degree in game design from IRSC was that you need to have a plan. In games, that plan is a Game Design Document (GDD).

A lot of folks online making games without a plan. They often get lost in the development and never finish their project.

I wanted to provide a super simple GDD to help people not just get started, but complete their game projects.

Submission by @garrett (me).

Top comments (2)

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Martin Baun

Not a game dev, but from what I hear they normally depend very heavily on GDDs, especially since we’re a fully remote studio. Very interesting piece!

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Garrett / G66

It’s wild how many people try to build games without a GDD. I believe it to be the number one source of failure.