Revolve creates a mirror of an image and creates a solid body on both the body and the reflection. It is one of the most amazing fusion 360 features because it enables symmetry in objects.
Some other concepts I recently learned are as follows:
extruding to another surface:
choose extrude to and select the bottom surface. This ensures that if you ever need to move that body, no constrain will stop you
shell: uneven(curved) bodies for even extruding cut
projecting existing geometry:
This allows you to work on a specific geometry without losing some faces. It is important when using spline. When using spline, it is possible for some faces to be lost but by projecting the geometry, you can tell which face is not visible in your sketch.
Top comments (0)