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Chris Bongers
Chris Bongers

Posted on • Originally published at daily-dev-tips.com

Vanilla JavaScript colouring our canvas elements 🌈

So far, we have learned the basics of the canvas, and how to export it as an image. But it was all plain looking, so let's go ahead and explore our colouring options for the canvas.

Today we'll learn how to make the following;

Option for colouring

We have been using fillRect and stroke options.
If we want to add colour to this we can use the following two options:

  • fillStyle => Colour for the inside of our element
  • strokeStyle => Colour for the stroke

Let's say we want to make our block purple, all these options will result in the same result:

ctx.fillStyle = 'purple';
ctx.fillStyle = '#800080';
ctx.fillStyle = 'rgb(128, 0, 128)';
ctx.fillStyle = 'rgba(128, 0, 128, 1)';
Enter fullscreen mode Exit fullscreen mode

Let's try this out on our basic square in Codepen.

The same can be used for our strokeStyle as such:

ctx.strokeStyle = 'purple';
ctx.strokeStyle = '#800080';
ctx.strokeStyle = 'rgb(128, 0, 128)';
ctx.strokeStyle = 'rgba(128, 0, 128, 1)';
Enter fullscreen mode Exit fullscreen mode

And that will result in the following Codepen.

Using transparency on canvas elements

The cool part, which you might have spotted, is the rgba method.

We can set our transparency and have overlapping elements like this:

ctx.fillStyle = 'rgba(46, 196, 182, 0.5)';
ctx.fillRect(25,25,100,100);

ctx.fillStyle = 'rgba(231, 29, 54, 0.5)';
ctx.fillRect(75,75,100,100);
Enter fullscreen mode Exit fullscreen mode

This will result in the following Codepen.

Browser Support

The canvas element is well supported these days and is defiantly a good option if you want to draw vectors on screen.

HTML Canvas support

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