DEV Community

Maxim Smirnov
Maxim Smirnov

Posted on • Updated on

What is Reactive Programming? iOS Edition

There are many articles about Reactive Programming and different implementations on the internet. However, most of them are about practical usage, and only a few concern what Reactive Programming is, and how it actually works. In my opinion, it is more important to understand how frameworks work deep inside - spoiler: nothing actually complicated there - rather than starting to use a number of traits and operators meanwhile shooting yourself in the foot.

So, what is RxSwift Combine Reactive programming?

According to Wikipedia:

Reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation of the changed data flow.

Excuse me, WHAT?

Let's start from the beginning.

Reactive programming is an idea from the late 90s that inspired Erik Meijer, a computer scientist at Microsoft, to design and develop the Microsoft Rx library, but what is it exactly?

I don't want to provide one definition of what reactive programming is. I would use the same complicated description as Wikipedia. I think it's better to compare imperative and reactive approaches.

With an imperative approach, a developer can expect that the code instructions will be executed incrementally, one by one, one at a time, in order as you have written them.

The reactive approach is not just a way to handle asynchronous code; it's a way to stop thinking about threads, and start to think about sequences. It allows you to treat streams of asynchronous events with the same sort of simple, composable operations that you use for collections of data items like arrays. You think about how your system reacts to the new information. In simple words, our system is always ready to handle new information, and technically the order of the calls is not a concern.

I assume that most of the readers of this article came from iOS development. So let me make an analogy. Reactive programming is Notification center on steroids, but don't worry, a counterweight of the reactive frameworks is that they are more sequential and understandable. Moreover in iOS development, it's hard to do things in one way, because Apple gave us several different approaches like delegates, selectors, GCD and etc. The reactive paradigm could help solve these problems in one fashion.

It sounds quite simple. Let's take a look ar a couple of functions in one class implementation of one of the most popular frameworks RxSwift:

public final class BehaviorSubject<Element> {

    public func value() throws -> Element {
        self._lock.lock(); defer { self._lock.unlock() }
            if self._isDisposed {
                throw RxError.disposed(object: self)
            }

            if let error = self._stoppedEvent?.error {
                throw error
            }
            else {
                return self._element
            }
    }

    func _synchronized_on(_ event: Event<Element>) -> Observers {
        self._lock.lock(); defer { self._lock.unlock() }
        if self._stoppedEvent != nil || self._isDisposed {
            return Observers()
        }

        switch event {
        case .next(let element):
            self._element = element
        case .error, .completed:
            self._stoppedEvent = event
        }

        return self._observers
    }
}
Enter fullscreen mode Exit fullscreen mode

This even partial example does not look easy at all... As we can see the implementation of RxSwift is not so simple. But let me explain myself. RxSwift is an advanced, highly optimized framework with wide functionality. To understand the principles of the reactive world, this framework doesn't fit. So, what are we going to do? We are going to write our own reactive solution from scratch. To do this, firstly we need to understand which parts this library consists of.

The tale of two friends

Let me answer again the question: What is reactive programming? Reactive programming is a friendship of two design patterns: Iterator and Observer. Let's have a quick reminder of how these patterns work.

Iterator is a behavioral design pattern that lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree, etc.). You can read more at this link.

Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing. You can read more at this link.

How do these two friends work together? In simple terms, you use the Observer pattern to be subscribed for new events, and use the Iterator pattern to treat streams like sequences.

Iterator

Let's start from the beginning. From the Iterator pattern.

Here's a simple sequence of integers:

let sequence = [1, 2, 3, 4, 5]
Enter fullscreen mode Exit fullscreen mode

And I want to iterate through it. Easy enough:

var iterator = sequence.makeIterator()

while let item = iterator.next() {
    print(item)
}

// 1 2 3 4 5
Enter fullscreen mode Exit fullscreen mode

However, I think that everybody would say this way of iteration via sequence is a little bit weird. Let's do this the proper way:

sequence.forEach { item in
    print(item)
}

// 1 2 3 4 5
Enter fullscreen mode Exit fullscreen mode

For now, it looks more natural, or at least I hope so. I used the forEach method on purpose. forEach has this signature func forEach(_ body: (Element) -> Void). It's a function which takes a function(handler) as an argument and performs this handler over the sequence. Let's try to build forEach by ourselves.

extension Array {
    func forEach(_ body: @escaping (Element) -> Void) {
        for element in self {
            body(element)
        }
    }
}

sequence.forEach {
    print($0)
}

// 1 2 3 4 5
Enter fullscreen mode Exit fullscreen mode

With forEach semantics it's possible to write this elegant code.

func handle(_ item: Int) {
    print(item)
}

sequence.forEach(handle)

// 1 2 3 4 5
Enter fullscreen mode Exit fullscreen mode

As I said before, that reactive programming is above all thread problems. Let's add to our custom forEach some thread abstraction.

extension Array {
    func forEach(
        on queue: DispatchQueue,
        body: @escaping (Element) -> Void) {
        for element in self {
            queue.async { body(element) }
        }
    }
}

let queue = DispatchQueue(
    label: "com.reactive",
    qos: .background,
    attributes: .concurrent
)

sequence.forEach(on: queue, body: handle)

// Output is unpredictable, but we'd see all 5 values.
Enter fullscreen mode Exit fullscreen mode

Observer

I went so far and did some strange custom forEach for Array. What is this for? We'll know about this a little bit later, but now let's move to Observer.

There are many terms used to describe this model of asynchronous programming and design. This article will use the following terms: an Observer and Observable. An Observer subscribes to an Observable, and the Observable emits items or sends notifications to its observers by calling the observers’ methods.

In other words: Observable is a stream with data itself, and Observer is a consumer of this stream.

Let's start with the Observer. As I said, it's a consumer of a data stream, which can do something around this data. Let me translate, it's a class with a function inside, which calls when new data arrives. Let’s implement this class.:

class Observer<Element> {

    private let on: (Element) -> Void

    init(_ on: @escaping (Element) -> Void) {
        self.on = on
    }

    func on(_ event: Element) {
        on(event)
    }
}
Enter fullscreen mode Exit fullscreen mode

And now let’s move to Observable. Observable it's data itself. Let's make it simple for the first iteration.

class Observable<Element> {

    var value: Element

    init(value: Element) {
        self.value = value
    }
}
Enter fullscreen mode Exit fullscreen mode

The most interesting part is that Observable should allow to subscribe to a consumer of this data. And via changing this data in Observable, Observer needs to know about these changes.

class Observable<Element> {
    private var observers: [Observer<Element>] = []

    var value: Element {
        didSet {
            observers.forEach { $0.on(self.value) }
        }
    }

    init(value: Element) {
        self.value = value
    }

    func subscribe(on observer: Observer<Element>) {
        observers.append(observer)
    }
}
Enter fullscreen mode Exit fullscreen mode

Actually we just build our Observer pattern. So, let's try this out.

let observer = Observer<Int> {
    print($0)
}

let observable = Observable<Int>(value: 0)
observable.subscribe(on: observer)

for i in 1...5 {
    observable.value = i
}

// 1, 2, 3, 4, 5
Enter fullscreen mode Exit fullscreen mode

And it works! But hold on for a second - let's add some modifications before we go further.

Maybe you've already mentioned that our Observable stores all input Observers via subscription, which is not so great. Let's make this dependency weak. However, Swift doesn't support weak arrays for now and maybe forever, that's why we need to handle this situation otherwise. Let's implement the class wrapper with a weak reference in it.

class WeakRef<T> where T: AnyObject {

    private(set) weak var value: T?

    init(value: T?) {
        self.value = value
    }
}
Enter fullscreen mode Exit fullscreen mode

As a result, you can see a generic object, which could hold other objects weakly. Now let's make some improvements to Observable.

class Observable<Element> {
    private typealias WeakObserver = WeakRef<Observer<Element>>
    private var observers: [WeakObserver] = []

    var value: Element {
        didSet {
            observers.forEach { $0.value?.on(self.value) }
        }
    }

    init(value: Element) {
        self.value = value
    }

    func subscribe(on observer: Observer<Element>) {
        observers.append(.init(value: observer))
    }
}
Enter fullscreen mode Exit fullscreen mode

For now Observers not held by Observable. Let's try this out and create two observers.

let observer1 = Observer<Int> {
    print("first:  ", $0)
}

var observer2: Observer! = Observer<Int> {
    print("second: ", $0)
}

let observable = Observable<Int>(value: 0)
observable.subscribe(on: observer1)
observable.subscribe(on: observer2)

for i in 1...5 {
    observable.value = i

    if i == 2 {
        observer2 = nil
    }
}

/*
first:   1
second:  1
first:   2
second:  2
first:   3
first:   4
first:   5
*/
Enter fullscreen mode Exit fullscreen mode

As you can see, the second Observer was destroyed after 2, which proves the workability of the code. However, I think creating an Observer object by hand all the time could be annoying, so let's improve Observable to consume a closure, not an object.

class Observable<Element> {
    private typealias WeakObserver = WeakRef<Observer<Element>>
    private var observers: [WeakObserver] = []

    var value: Element {
        didSet {
            observers.forEach { $0.value?.on(self.value) }
        }
    }

    init(value: Element) {
        self.value = value
    }

    func subscribe(onNext: @escaping (Element) -> Void) -> Observer<Element> {
        let observer = Observer(onNext)
        observers.append(.init(value: observer))
        return observer
    }
}

let observable = Observable<Int>(value: 0)
let observer = observable.subscribe {
    print($0)
}

for i in 1...5 {
    observable.value = i
}

// 1, 2, 3, 4, 5
Enter fullscreen mode Exit fullscreen mode

For my taste usage is more clear now, however it's possible to use both subscribe functions.

For now, our tiny reactive framework looks finished, but not exactly. Let's do some asynchronous stress tests for the Observable.

let observable = Observable<Int>(value: 0)
let observer = observable.subscribe {
    print($0)
}

for i in 1...5 {
    DispatchQueue(label: "1", qos: .background, attributes: .concurrent).asyncAfter(deadline: .now() + 0.3) {
        observable.value = i
    }
}

for i in 6...9 {
    DispatchQueue(label: "2", qos: .background, attributes: .concurrent).asyncAfter(deadline: .now() + 0.3) {
        observable.value = i
    }
}
Enter fullscreen mode Exit fullscreen mode

In this case, we should receive numbers from 1 to 9 in random order, because changes run in the different asynchronous queues. For my case, it was like this

/*
3
4
4
4
5
6
7
8
9
*/
Enter fullscreen mode Exit fullscreen mode

As you can see, it's not the expected result. A race condition happened and it should be fixed. The solution is easy - let's add some thread synchronization. There are several ways to achieve this, but I'll use a method with a dispatch barrier. Here's the solution.

class Observable<Element> {
    private typealias WeakObserver = WeakRef<Observer<Element>>
    private var observers: [WeakObserver] = []
    private let isolationQueue = DispatchQueue(label: "", attributes: .concurrent)

    private var _value: Element
    var value: Element {
        get {
            isolationQueue.sync { _value }
        }
        set {
            isolationQueue.async(flags: .barrier) {
                self._value = newValue
                self.observers.forEach { $0.value?.on(newValue) }
            }
        }
    }

    init(value: Element) {
        self._value = value
    }

    func subscribe(onNext: @escaping (Element) -> Void) -> Observer<Element> {
        let observer = Observer(onNext)
        observers.append(.init(value: observer))
        return observer
    }
}
Enter fullscreen mode Exit fullscreen mode

The same test as before gave me this result:

/*
1
2
3
4
5
6
7
8
9
*/
Enter fullscreen mode Exit fullscreen mode

This time it's even in the right order, but be aware that it's not guaranteed. Now our reactive framework has thread synchronization.

Let's move further and there's another difference between a vanilla Observer pattern and most of the reactive frameworks. Usually, as an Element from Observable, you manipulate not just an Element, but some kind of Event enumeration, which looks like this.

enum Event<Element> {
    case next(Element)
    case completed
    case error(Error)
}
Enter fullscreen mode Exit fullscreen mode

It’s a handy solution, because you can handle situations when your sequence completed or received an error. I don't want to spend time adopting this practice right now, I think it doesn't matter for concept understanding.

Let's compose Observer and Iterator

One of the killer features for reactive programming is the possibility to treat your Observable sequence as a Sequence I think everybody knows these handy functions like map, flatMap, reduce, and so on. As an example, let's try to add to our Observable the map function. But firstly let's remember how it works with a simple array.

let sequence = [1, 2, 3, 4, 5]
let newSequence = sequence
    .map { element in
        return element + 1
}

// newSequence: 2, 3, 4, 5, 6
Enter fullscreen mode Exit fullscreen mode

This case is a primitive adding 1 to every element. Can we do the same with an Observable? Sure we can. Let's add a map function to our Observable.

class Observable<Element> {
    typealias WeakObserver = WeakRef<Observer<Element>>
    private var observers: [WeakObserver] = []
    private let isolationQueue = DispatchQueue(label: "", attributes: .concurrent)

    private var _value: Element
    var value: Element {
        get {
            isolationQueue.sync { _value }
        }
        set {
            isolationQueue.async(flags: .barrier) {
                self._value = newValue
                self.observers.forEach { $0.value?.on(newValue) }
            }
        }
    }
    private var transform: ((Element) -> Element)?

    init(value: Element) {
        self._value = value
    }

    func subscribe(onNext: @escaping (Element) -> Void) -> Observer<Element> {
        let transform = self.transform ?? { $0 }
        let observer = Observer<Element> { element in
            onNext(transform(element))
        }
        observers.append(.init(value: observer))
        return observer
    }

    func map(_ transform: @escaping (Element) -> Element) -> Observable<Element> {
        self.transform = transform
        return self
    }
}

let observable = Observable<Int>(value: 0)
let observer = observable
    .map { $0 + 1 }
    .subscribe { print($0) }

for i in 1...5 {
    observable.value = i
}

// 2, 3, 4, 5, 6
Enter fullscreen mode Exit fullscreen mode

Yeah, you can mention that I've cheated a little bit.

True map function would have structure with a generic like this:

func map<T>(_ transform: @escaping (Element) -> T) -> Observable<T>
Enter fullscreen mode Exit fullscreen mode

However, for the sake of simplicity in this article I just added this:

func map(_ transform: @escaping (Element) -> Element) -> Observable<Element>
Enter fullscreen mode Exit fullscreen mode

I hope you could forgive me and understand the point.

Actually, we're done for now with our own reactive framework, congratulations to everybody who followed until the end. It's super simplified but it works. Gist with the last iteration of this article you can find here.

I hope at least for now, reactive programming doesn’t look scary anymore. However, I hear all the time from people, that reactive way could lead us t an enormous number of sequences flying around the project and it's very easy to shoot yourself in the foot with this approach. I won't fight against this, and you can easily Google a bad style of doing reactive. I don't want to leave you with a cliffhanger, but I hope to show you a way, how to treat a reactive approach in the next chapters.

Where to go after

Top comments (0)