delta-eos (3 Part Series)
I am getting close to having all the core functionality in the game:
- skill system (working)
- experience (working)
- dialogue engine (almost complete)
- object interactions (nearly complete)
- inventory (just starting)
Its open-source so if you want to try whatever I'm working on you can just download the repo from GitHub at https://github.com/omenking/delta-eos
To run the game:
bundle install bundle exec ruby main.rb
So for the experience, I decided to use square root. The level is dynamically calculated based on the collected experience.
def level (0.08 * Math.sqrt(self.exp)).floor end def next_exp val = (self.level+1) / 0.08 (val*val).floor end def prev_exp val = (self.level) / 0.08 (val*val).floor end
Every level you points. I keep track of points_used to determine how many points you have avaliable eg.
(data.level - data.points_used)
I now have this cool overlay you can use to upgrade your skills when you have available points.
I don't plan too far ahead, I just make rooms interesting and determine their purpose in the story after the fact.
So I will think "I want a big gate that opens as you approach it"
I manage dialogue within JSON files. I've most or less define the structure for all possible outcomes.