Games are subjects for many debates.
Most of these debates involve the emerging business model around the games we play today. Free games are viewed as inferior to paid games. In fact, the more money it takes to purchase a copy of a game (as well as to unlock significant artifacts ) the higher it is ranked among competitive gamers.
Obviously growth in the gaming economy raises questions like
- what does this game mean to these fans? 2. will there be multiple games under this franchise? ** 3. should gamers be open to alternative platforms?** 4. does the character design ever reveal consumer bias? 5. how massive is the backlash when platform is no longer supported by new gaming titles?
Here are a couple of threads. What do they want the studios to avoid? What do they wish to prevent?
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original pocket-deer-boy post(first image)
original Juan Linietsky post(second image)