Back on the 12th of February I started working on some 2d fishing game mechanics on the side.
I didn't publish any of this right away as i wasn't sure if I had an interest in continuing the game.
I keep thinking about it so I decided to post my video and devlog to see if anyone has interest in playing a game like this.
Let me know what you think.
Day 1
- Completed preliminary player controls
- Ability to switch between driving and fishing
- Added motor sound for boat
- Added tiles
- Added preliminary boat and player animations
Day 2
- Improved controls
- Added sunburn mechanic
- Improved emitters
- Added rotation to boat when moving fast
- Added smooth velocity switching when boosting
- Improved scene layout
- Improved code (added a mediator for signals / slots)
- Added a tile manager
- Added weather FX manager
Day 3
- Added a depth finder
Top comments (1)
I love Godot! I wrote an article on a cool little bash script I made to automate creating new projects with git and a modular way to add my different assets and scripts I commonly use.
If you're interested: dev.to/jimmymcbride/learn-by-examp...