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Vincent Tsen
Vincent Tsen

Posted on • Edited on • Originally published at vtsen.hashnode.dev

Convert Android App to Use Material 3 Design

Step-by-step guide to convert a very simple Jetpack Compose Android app to use material 3 design

This article shows the steps to convert this Jetpack Compose App Template to use Material 3 design - the latest version of Google’s open-source design system.

1. Update Compose Material Dependency

Replace

implementation("androidx.compose.material:material:1.2.1")
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with

implementation("androidx.compose.material3:material3:1.1.0-alpha01")
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2. Fix Compilation Issues

After you sync the Gradle file, build the project. Then, you get some compilation issues. Replace import androidx.compose.material.* with import androidx.compose.material3.*

For example, replace

import androidx.compose.material.Text
import androidx.compose.material.Shapes
import androidx.compose.material.darkColors
import androidx.compose.material.lightColors
import androidx.compose.material.Typography
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with

import androidx.compose.material3.Text
import androidx.compose.material3.Shapes
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.material3.Typography
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Some of the parameters are no longer valid in Material 3. For example:

  • No equivalent primaryVariant parameter in darkColorScheme()

  • body1 parameter is changed to bodyLarge in Typograpphy()

3. Use Custom Material Theme Builder

To configure the color scheme, you can use this custom material theme builder.

  • At the left panel, select the primary core color you wish (the secondary, tertiary and neutral colors are automatically adjusted)

  • In the top left corner, click Export -> Jetpack Compose(Theme.kt)

  • material-theme.zip is downloaded

  • Go to ui\theme, copy the Colors.kt and Theme.kt do your app

Example of default Colors.kt:

val md_theme_light_primary = Color(0xFF6750A4)
val md_theme_light_onPrimary = Color(0xFFFFFFFF)
val md_theme_light_primaryContainer = Color(0xFFEADDFF)
val md_theme_light_onPrimaryContainer = Color(0xFF21005D)
val md_theme_light_secondary = Color(0xFF625B71)
val md_theme_light_onSecondary = Color(0xFFFFFFFF)
val md_theme_light_secondaryContainer = Color(0xFFE8DEF8)
val md_theme_light_onSecondaryContainer = Color(0xFF1D192B)
val md_theme_light_tertiary = Color(0xFF7D5260)
val md_theme_light_onTertiary = Color(0xFFFFFFFF)
val md_theme_light_tertiaryContainer = Color(0xFFFFD8E4)
val md_theme_light_onTertiaryContainer = Color(0xFF31111D)
val md_theme_light_error = Color(0xFFB3261E)
val md_theme_light_onError = Color(0xFFFFFFFF)
val md_theme_light_errorContainer = Color(0xFFF9DEDC)
val md_theme_light_onErrorContainer = Color(0xFF410E0B)
val md_theme_light_outline = Color(0xFF79747E)
val md_theme_light_background = Color(0xFFFFFBFE)
val md_theme_light_onBackground = Color(0xFF1C1B1F)
val md_theme_light_surface = Color(0xFFFFFBFE)
val md_theme_light_onSurface = Color(0xFF1C1B1F)
val md_theme_light_surfaceVariant = Color(0xFFE7E0EC)
val md_theme_light_onSurfaceVariant = Color(0xFF49454F)
val md_theme_light_inverseSurface = Color(0xFF313033)
val md_theme_light_inverseOnSurface = Color(0xFFF4EFF4)
val md_theme_light_inversePrimary = Color(0xFFD0BCFF)
val md_theme_light_shadow = Color(0xFF000000)
val md_theme_light_surfaceTint = Color(0xFF6750A4)
val md_theme_light_outlineVariant = Color(0xFFCAC4D0)
val md_theme_light_scrim = Color(0xFF000000)

val md_theme_dark_primary = Color(0xFFD0BCFF)
val md_theme_dark_onPrimary = Color(0xFF381E72)
val md_theme_dark_primaryContainer = Color(0xFF4F378B)
val md_theme_dark_onPrimaryContainer = Color(0xFFEADDFF)
val md_theme_dark_secondary = Color(0xFFCCC2DC)
val md_theme_dark_onSecondary = Color(0xFF332D41)
val md_theme_dark_secondaryContainer = Color(0xFF4A4458)
val md_theme_dark_onSecondaryContainer = Color(0xFFE8DEF8)
val md_theme_dark_tertiary = Color(0xFFEFB8C8)
val md_theme_dark_onTertiary = Color(0xFF492532)
val md_theme_dark_tertiaryContainer = Color(0xFF633B48)
val md_theme_dark_onTertiaryContainer = Color(0xFFFFD8E4)
val md_theme_dark_error = Color(0xFFF2B8B5)
val md_theme_dark_onError = Color(0xFF601410)
val md_theme_dark_errorContainer = Color(0xFF8C1D18)
val md_theme_dark_onErrorContainer = Color(0xFFF9DEDC)
val md_theme_dark_outline = Color(0xFF938F99)
val md_theme_dark_background = Color(0xFF1C1B1F)
val md_theme_dark_onBackground = Color(0xFFE6E1E5)
val md_theme_dark_surface = Color(0xFF1C1B1F)
val md_theme_dark_onSurface = Color(0xFFE6E1E5)
val md_theme_dark_surfaceVariant = Color(0xFF49454F)
val md_theme_dark_onSurfaceVariant = Color(0xFFCAC4D0)
val md_theme_dark_inverseSurface = Color(0xFFE6E1E5)
val md_theme_dark_inverseOnSurface = Color(0xFF313033)
val md_theme_dark_inversePrimary = Color(0xFF6750A4)
val md_theme_dark_shadow = Color(0xFF000000)
val md_theme_dark_surfaceTint = Color(0xFFD0BCFF)
val md_theme_dark_outlineVariant = Color(0xFF49454F)
val md_theme_dark_scrim = Color(0xFF000000)

val seed = Color(0xFF6750A4)
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Example of light and dark color schemes in Theme.kt:

private val LightColorScheme = lightColorScheme(
    primary = md_theme_light_primary,
    onPrimary = md_theme_light_onPrimary,
    primaryContainer = md_theme_light_primaryContainer,
    onPrimaryContainer = md_theme_light_onPrimaryContainer,
    secondary = md_theme_light_secondary,
    onSecondary = md_theme_light_onSecondary,
    secondaryContainer = md_theme_light_secondaryContainer,
    onSecondaryContainer = md_theme_light_onSecondaryContainer,
    tertiary = md_theme_light_tertiary,
    onTertiary = md_theme_light_onTertiary,
    tertiaryContainer = md_theme_light_tertiaryContainer,
    onTertiaryContainer = md_theme_light_onTertiaryContainer,
    error = md_theme_light_error,
    onError = md_theme_light_onError,
    errorContainer = md_theme_light_errorContainer,
    onErrorContainer = md_theme_light_onErrorContainer,
    outline = md_theme_light_outline,
    background = md_theme_light_background,
    onBackground = md_theme_light_onBackground,
    surface = md_theme_light_surface,
    onSurface = md_theme_light_onSurface,
    surfaceVariant = md_theme_light_surfaceVariant,
    onSurfaceVariant = md_theme_light_onSurfaceVariant,
    inverseSurface = md_theme_light_inverseSurface,
    inverseOnSurface = md_theme_light_inverseOnSurface,
    inversePrimary = md_theme_light_inversePrimary,
    surfaceTint = md_theme_light_surfaceTint,
    outlineVariant = md_theme_light_outlineVariant,
    scrim = md_theme_light_scrim,
)

private val DarkColorScheme = darkColorScheme(
    primary = md_theme_dark_primary,
    onPrimary = md_theme_dark_onPrimary,
    primaryContainer = md_theme_dark_primaryContainer,
    onPrimaryContainer = md_theme_dark_onPrimaryContainer,
    secondary = md_theme_dark_secondary,
    onSecondary = md_theme_dark_onSecondary,
    secondaryContainer = md_theme_dark_secondaryContainer,
    onSecondaryContainer = md_theme_dark_onSecondaryContainer,
    tertiary = md_theme_dark_tertiary,
    onTertiary = md_theme_dark_onTertiary,
    tertiaryContainer = md_theme_dark_tertiaryContainer,
    onTertiaryContainer = md_theme_dark_onTertiaryContainer,
    error = md_theme_dark_error,
    onError = md_theme_dark_onError,
    errorContainer = md_theme_dark_errorContainer,
    onErrorContainer = md_theme_dark_onErrorContainer,
    outline = md_theme_dark_outline,
    background = md_theme_dark_background,
    onBackground = md_theme_dark_onBackground,
    surface = md_theme_dark_surface,
    onSurface = md_theme_dark_onSurface,
    surfaceVariant = md_theme_dark_surfaceVariant,
    onSurfaceVariant = md_theme_dark_onSurfaceVariant,
    inverseSurface = md_theme_dark_inverseSurface,
    inverseOnSurface = md_theme_dark_inverseOnSurface,
    inversePrimary = md_theme_dark_inversePrimary,
    surfaceTint = md_theme_dark_surfaceTint,
    outlineVariant = md_theme_dark_outlineVariant,
    scrim = md_theme_dark_scrim,
)
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4. Add Dynamic Color Support

In API level >=31, dynamic color is supported. In order to use it, call the dynamicDarkColorScheme() or dynamicLightColorScheme().

This is the code example:

@Composable
fun NewEmptyComposeAppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    useSystemUIController: Boolean = true,
    content: @Composable () -> Unit
) {
    val useDynamicColor = Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
    val colorScheme = when {
        useDynamicColor -> {
            val context = LocalContext.current
            if (darkTheme) dynamicDarkColorScheme(context)
            else dynamicLightColorScheme(context)
        }
        darkTheme -> DarkColorScheme
        else -> LightColorScheme
    }

    if (useSystemUIController) {
        val systemUiController = rememberSystemUiController()
        systemUiController.setSystemBarsColor(
            color = colorScheme.primary
        )
    }

    MaterialTheme(
        colorScheme = colorScheme,
        shapes = Shapes,
        typography = Typography,
        content = content,
    )
}
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Conclusion

This is just a simple quick guide to convert your app to use Material 3 design. For a more comprehensive guide, refer to this official Material 2 to Material 3 migration guide here.

I noticed that if your app use androidx.compose.material.pullrefresh, you will not able to migrate to material 3. See the issue tracker here.

Source Code

GitHub Repository: Demo_CleanEmptyCompose (Conversion diff)


Originally published at https://vtsen.hashnode.dev.

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