video game ep2 source control and .gitignore

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ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?


As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!

Classic DEV Post from Aug 8 '18

Should tech companies use quotas to increase diversity?

Experts in diversity and inclusion share their thoughts on whether companies need to use quotas to increase diversity when hiring.

I create things, mostly VR/AR/iOS