video game ep2 source control and .gitignore

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ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?

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As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!


This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.

Classic DEV Post from Jun 12

What are your favorite Linux utility/productivity tools?

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I aim to create immersive experiences which augment perspective. AR/iOS now has dark mode.

Go to the "misc" section of your settings and select night theme ❤️