ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
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ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
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Discussion (4)
As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!
Is that a pickle Rick at the back?!
PICKLE RICK!!!!!!!!!!!!!!!!!
This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.