video game ep2 source control and .gitignore

twitter logo github logo ・1 min read

ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?

twitter logo DISCUSS (4)
markdown guide
 

As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!

 
 

This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.

Classic DEV Post from Jun 12

What are your favorite Linux utility/productivity tools?

creator profile image
I aim to create immersive experiences which augment perspective. AR/iOS

dev.to now has dark mode.

Go to the "misc" section of your settings and select night theme ❤️