ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
For further actions, you may consider blocking this person and/or reporting abuse
Jack Pritom Soren -
Anmol Baranwal -
Balraj Singh -
Vikas76 -
Top comments (4)
As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!
Is that a pickle Rick at the back?!
PICKLE RICK!!!!!!!!!!!!!!!!!
This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.
Some comments may only be visible to logged-in visitors. Sign in to view all comments.