video game ep2 source control and .gitignore

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ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?

DISCUSS (3)
 

As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!

 
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I create things, mostly VR/AR/iOS