DEV Community

Cover image for Embassy on ESP: GPIO
Omar Hiari
Omar Hiari

Posted on • Edited on

Embassy on ESP: GPIO

This blog post is the second of a multi-part series of posts where I will explore various peripherals of the ESP32 using the embedded Rust embassy framework.

Introduction

In the first post from last week, a basic application was built in embassy on the ESP32C3. This was mainly to introduce basic operations and also a template to build on. One of the things that is amazing about embassy and async is how much easier it is to implement interrupt-driven code. There are two prior blog posts that you can compare to for ESP. Both for std and no-std implementation of interrupts. I recommend revisiting those prior posts to draw comparisons.

In this post, we'll get to start experimenting with GPIO interrupts in embassy. We'll see how we can configure GPIO, read inputs, and manipulate output. We'll be developing an application that uses a 10 LED bar graph to circulate a light at different speeds. The speed is altered by a button press.

If you find this post useful, and if Embedded Rust interests you, stay in the know by subscribing to The Embedded Rustacean newsletter:

Subscribe Now to The Embedded Rustacean

📚 Knowledge Pre-requisites

To understand the content of this post, you need the following:

  • Basic knowledge of coding in Rust.

  • Knowledge of how the embassy executor works

💾 Software Setup

All the code presented in this post is available on the apollolabs ESP32C3 git repo. Note that if the code on the git repo is slightly different then it means that it was modified to enhance the code quality or accommodate any HAL/Rust updates.

Additionally, the full project (code and simulation) is available on Wokwi here.

🛠 Hardware Setup

Materials

LED Bar Graph

  • Pushbutton

Button

🔌 Connections

📝 Note

All connection details are also shown in the Wokwi example.

Connections include the following:

  • LED Bar Graph Anode A10 to gpio1 on the devkit.

  • LED Bar Graph Anode A9 to gpio10 on the devkit.

  • LED Bar Graph Anode A8 to gpio19 on the devkit.

  • LED Bar Graph Anode A7 to gpio18 on the devkit.

  • LED Bar Graph Anode A6 to gpio4 on the devkit.

  • LED Bar Graph Anode A5 to gpio5 on the devkit.

  • LED Bar Graph Anode A4 to gpio6 on the devkit.

  • LED Bar Graph Anode A3 to gpio7 on the devkit.

  • LED Bar Graph Anode A2 to gpio8 on the devkit.

  • LED Bar Graph Anode A1 to gpio9 on the devkit.

  • All LED Bar Graph Cathodes C1-C10 are connected to each other and the devkit GND.

  • On one end, the button pin should be connected to gpio3 of the devkit. The gpio3 pin will be configured as input. On the same button end, the other pin of the switch will be connected to the devkit GND.

👨‍🎨 Software Design

In the application developed in this post, I want to cycle through turning on LEDs on an LED bar. A button will also be used to change how fast the light is cycling. Meaning, that every time I press the button, I want to see the LED cycling at a different speed. Obviously, the device pins would need to be configured first, which I will cover in the next section. In this section, I will focus on the design of the application algorithm.

The design will use interrupts to detect button press events. The button press will modify a delay variable shared with the main task. We can consider that the application has two tasks, an LED cycling task and a button-press task. Both applications share a del variable that is adjusted according to button presses.

In the LED cycling (main) task, starting with the first LED in the sequence on the LED bar, here are the steps the algorithm would go through:

  1. Turn on LED.

  2. await for a delay of del to expire.

  3. Turn off the LED.

  4. await for a delay of 100ms to expire.

  5. Repeat steps 1-5 for the next LED in sequence.

  6. Once all LEDs are done, loop back to the first LED in sequence.

In the button-pressed task, here are the steps the algorithm would go through:

  1. await for a button press to occur (ex. rising edge to occur).

  2. Adjust del

  3. Go back to step 1.

Note that every time we have an await the task is yielding to the executor to determine what to do next.

For the delay adjusting procedure in the button-pressed task, the delay value is changed so that the rate of LED cycling decreases. However, we need to make sure that the new delay value does not go negative. As such, if the del drops below a certain threshold we'd want to reset it to the original value we started with.

For step 4 in the main task, note the 100 ms delay. This is to make sure that the current LED is off (visually) before turning on the next one in the sequence. You can experiment with this and see that if removed, you would notice an effect that the previous LED is still on when the current one turns on. You could probably live with a smaller delay as long as your eye does not notice it, I just used 100ms to stay on the safe side.

Let's now jump into implementing this algorithm.

👨‍đŸ’ģ Code Implementation

📝 Although I followed the documentation to set up my first project, it wasn't all smooth sailing. It was mainly had to do with configurations/settings of configuration (toml) files. I figure this has to do with embassy still being considered to be experimental. Set up I managed to get working is available up in my git repo.

đŸ“Ĩ Crate Imports

In this implementation the crates required are as follows:

  • The core::sync::atomic and portable_atomic crates to import Atomic and Ordering that will be needed for syncronization.

  • The embassy_executor crate to import the embassy executor.

  • The embassy_time crate to import Timer abstractions for delays.

  • The embedded-hal-async crate to import the GPIO abstractions to detect button presses.

  • The esp32c3-hal crate to import the needed ESP32C3 abstractions.

  • The esp_backtrace crate needed to define panic behavior.

use core::sync::atomic::Ordering;
use portable_atomic::AtomicU32;
use embassy_executor::Spawner;
use embassy_time::{Duration, Timer};
use embedded_hal_async::digital::Wait;
use esp32c3_hal::{clock::ClockControl, embassy, peripherals::Peripherals, prelude::*, IO};
use esp32c3_hal::gpio::{AnyPin, Input, PullUp};
use esp_backtrace as _;
Enter fullscreen mode Exit fullscreen mode

🌍 Global Variables

In the application at hand, there will be two tasks that share a delay value. The button press detection task will adjust the delay and the LED control task will use it. As such, we can create a global variable BLINK_DELAY to carry the delay value that is going to be passed around. Here the AtomicU32 type is used which is an integer type that can be safely shared between threads. The AtomicU32 type has the same in-memory representation as the underlying integer type, u32 but is considered safe to share between threads.

static BLINK_DELAY: AtomicU32 = AtomicU32::new(200_u32);
Enter fullscreen mode Exit fullscreen mode

📝 Note: Global variables shared among tasks in Rust is a very sticky topic. This is because sharing global data is unsafe since it can cause race conditions. You can read more about it here. Embassy offers several synchronization primitives that provide safe abstractions depending on what needs to be accomplished. There is a prior post about these primitives here.

🕹ī¸ The Button Press Task

The button press task is expected to accept a GPIO pin as input and loop forever checking if the button is pressed. These are the required steps:

1ī¸âƒŖ Create a blinking task and handle for the button: Tasks are marked by the #[embassy_executor::task] macro followed by a async function implementation. The task created is referred to as press_button task defined as follows:

#[embassy_executor::task]
async fn press_button(mut button: AnyPin<Input<PullUp>>)
Enter fullscreen mode Exit fullscreen mode

AnyPin marks a generic pin type that is configured as a PullUp Input. This means we need to obtain a handle for the button pin and configure it to an input with a pull-up. This will be done in the main task before spawning the button_press task

2ī¸âƒŖ Define the task loop: Next enter the task loop. The first thing we need to do is await a button press. For that, there exists a wait_for_rising_edge method implementation for the Wait trait in the embedded-hal-async. wait_for_rising_edge is an async function that resolves into a Future if its waiting on a condition. Otherwise, we get a Result . We call wait_for_rising_edge on button as follows:

button.wait_for_rising_edge().await.unwrap();
Enter fullscreen mode Exit fullscreen mode

Using embassy, async events from interrupts or otherwise are managed through Futures. This means that execution can be yielded using await to allow other code to progress until the event attached to a Future occurs. The executor manages all of this in the background and more detail about it is provided in the embassy documentation.

3ī¸âƒŖ Retrieve the delay: Next we load the delay value from the global context as follows:

let del = BLINK_DELAY.load(Ordering::Relaxed);
Enter fullscreen mode Exit fullscreen mode

load is a method part of the AtomicU32 synchronization abstraction.

4ī¸âƒŖ Adjust the Delay: This is the final step in the task and involves adjusting the delay according to our desired logic. Here we are doing decrements of 50 ms and if we reach a value less than 50, we reset back to the starting value of 200.

if del <= 50_u32 {
  BLINK_DELAY.store(200_u32,Ordering::Relaxed);
  esp_println:: println!("Delay is now 200ms");
} else {
  BLINK_DELAY.store(del - 50_u32,Ordering::Relaxed);
  esp_println:: println!("Delay is now {}ms", del - 50_u32);
}
Enter fullscreen mode Exit fullscreen mode

📱 The Main Task (LED Cycling Task)

The start of the main task is marked by the following code:

#[embassy_executor::main]
async fn main(spawner: Spawner)
Enter fullscreen mode Exit fullscreen mode

As the documentation states: "The main entry point of an Embassy application is defined using the #[embassy_executor::main] macro. The entry point is also required to take a Spawner argument." As we've seen in last week's post, Spawner is what will allow us to spawn or kick-off button_task.

As indicated before, the main task will also be where we manage the LED cycling logic. The following steps will mark the tasks performed in the main task.

1ī¸âƒŖ Obtain a handle for the device peripherals & system clocks: In embedded Rust, as part of the singleton design pattern, we first have to take the PAC-level device peripherals. This is done using the take() method. Here I create a device peripheral handler named peripherals , a system peripheral handler system, and a system clock handler clocks as follows:

let peripherals = Peripherals::take();
let system = peripherals.SYSTEM.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
Enter fullscreen mode Exit fullscreen mode

2ī¸âƒŖ Initialize Embassy Timers for the ESP32C3:

In embassy, there exists an init function that takes two parameters. The first is system clocks and the second is an instance of a timer. Under the hood, what this function does is initialize the embassy timers. As such, we can initialize the embassy timers as follows:

embassy::init(
    &clocks,
    esp32c3_hal::timer::TimerGroup::new(peripherals.TIMG0, &clocks).timer0,
);
Enter fullscreen mode Exit fullscreen mode

📝 Note: At the time of writing this post, I couldn't really locate the init function docs.rs documentation. It didn't seem easily accessible through any of the current HAL implementation documentation. Nevertheless, I reached the signature of the function through the source here.

3ī¸âƒŖ Instantiate and Create Handle for IO: We need to configure the LED pins as a push-pull output and obtain a handler for the pin so that we can control it. Similarly, we need to obtain a handle for the button input pin. Before we can obtain any handles for the LEDs and the button we need to create an IO struct instance. The IO struct instance provides a HAL-designed struct that gives us access to all gpio pins thus enabling us to create handles for individual pins. This is similar to the concept of a split method used in other HALs (more detail here). We do this by calling the new() instance method on the IO struct as follows:

let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
Enter fullscreen mode Exit fullscreen mode

Note how the new method requires passing the GPIO and IO_MUX peripherals.

4ī¸âƒŖ Obtain a handle and configure the input button: The push button is connected to pin 2 (gpio2) as stated earlier. Additionally, in the pressed state, the button pulls to ground. Consequently, for the button unpressed state, a pull-up resistor needs to be included so the pin goes high. An internal pull-up can be configured for the pin using the into_pull_up_input() method as follows:

let del_but = io.pins.gpio2.into_pull_up_input().degrade();
Enter fullscreen mode Exit fullscreen mode

Note that as opposed to the LED outputs, the button handle here does not need to be mutable since we will only be reading it. Additionally, here we are using the degrade method which "degrades" the pin type into a generic AnyPin type that is required to pass to the button_press task.

5ī¸âƒŖ Obtain handles for the LEDs and configure them to output: We have 10 LEDs that we need to activate individually. One approach is to configure each separately and activate it separately. However, in order to make things efficient, we can combine the LED pin handles all in one array. This will allow us to iterate over the individual pins using a for loop. However, there is a challenge here. Each pin will have a different type and arrays require that all elements are of a similar type. This is another good example for usage of degrade. Using degrade we can make all the pins of the same AnyPin type. This is how it looks like:

let mut leds = [
    io.pins.gpio1.into_push_pull_output().degrade(),
    io.pins.gpio10.into_push_pull_output().degrade(),
    io.pins.gpio19.into_push_pull_output().degrade(),
    io.pins.gpio18.into_push_pull_output().degrade(),
    io.pins.gpio4.into_push_pull_output().degrade(),
    io.pins.gpio5.into_push_pull_output().degrade(),
    io.pins.gpio6.into_push_pull_output().degrade(),
    io.pins.gpio7.into_push_pull_output().degrade(),
    io.pins.gpio8.into_push_pull_output().degrade(),
    io.pins.gpio9.into_push_pull_output().degrade(),
];
Enter fullscreen mode Exit fullscreen mode

3ī¸âƒŖ Enable GPIO Interrupts: At this point, the button instance is just an input pin. In order to make the device respond to push button events, interrupts need to be enabled for button. In the interrupt module in the esp32c3-hal, there exists an enable method that allows the enabling of different interrupts. The enable method has the following signature:

pub fn enable(interrupt: Interrupt, level: Priority) -> Result<(), Error>
Enter fullscreen mode Exit fullscreen mode

interrupt expects an Interrupt type which is an enumeration of all interrupts for the esp32c3. Also level expects a priority which is also an enumeration of all priorites. This results in the following line of code:

esp32c3_hal::interrupt::enable(
    esp32c3_hal::peripherals::Interrupt::GPIO,
    esp32c3_hal::interrupt::Priority::Priority1,
)
Enter fullscreen mode Exit fullscreen mode

I chose a priority of one since there are no other interrupts. this would only make a difference when you have several interrupts that might compete for processor time.

4ī¸âƒŖ Spawn Button Press Task: before entering the LED cycling loop, we're going to need to kick off our button_press task. Then button_press task can be kicked off using the spawn method as follows:

spawner.spawn(press_button(del_but)).unwrap();
Enter fullscreen mode Exit fullscreen mode

Next, we can move on to the application Loop.

🔁 Main Task Loop

Following the design described earlier, in the main task, we will cycle through turning on and off LEDs. Along the way we should await a BLINK_DELAY amount of time before going to the next LED. Since we packaged all LEDs in an array this is done in a for loop as follows:

loop {
    for led in &mut leds {
        led.set_high().unwrap();
        Timer::after(Duration::from_millis(BLINK_DELAY.load(Ordering::Relaxed) as u64)).await;
        led.set_low().unwrap();
        Timer::after(Duration::from_millis(100)).await;
    }
}
Enter fullscreen mode Exit fullscreen mode

Note the usage of Timer that comes from the embassy_time crate. after is a Timer instance method that accepts a Duration and returns a Future. As such, await allows us to yield execution to the executor such that the task can be polled later to check if the delay expired. Note that we are delaying BLINK_DELAY amount of delay after setting the LED to high. This is the shared value that is adjusted by the button_press task.

This concludes the code for the full application.

📱 Full Application Code

Here is the full code for the implementation described in this post. You can additionally find the full project and others available on the apollolabs ESP32C3 git repo. Also, the Wokwi project can be accessed here.

#![no_std]
#![no_main]
#![feature(type_alias_impl_trait)]

use core::sync::atomic::Ordering;
use portable_atomic::AtomicU32;
use embassy_executor::Spawner;
use embassy_time::{Duration, Timer};
use embedded_hal_async::digital::Wait;
use esp32c3_hal::{clock::ClockControl, embassy, peripherals::Peripherals, prelude::*, IO};
use esp32c3_hal::gpio::{AnyPin, Input, PullUp};
use esp_backtrace as _;

// Global Variable to Control LED Rotation Speed
static BLINK_DELAY: AtomicU32 = AtomicU32::new(200_u32);

#[main]
async fn main(spawner: Spawner) {
    // Take Peripherals
    let peripherals = Peripherals::take();
    let system = peripherals.SYSTEM.split();
    let clocks = ClockControl::boot_defaults(system.clock_control).freeze();

    // Initilize Embassy Timers
    embassy::init(
        &clocks,
        esp32c3_hal::timer::TimerGroup::new(peripherals.TIMG0, &clocks).timer0,
    );

    // Acquire Handle to IO
    let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
    // Configure Delay Button to Pull Up input
    let del_but = io.pins.gpio2.into_pull_up_input().degrade();
    // Configure LED Array Pins to Output & Store in Array
    let mut leds = [
        io.pins.gpio1.into_push_pull_output().degrade(),
        io.pins.gpio10.into_push_pull_output().degrade(),
        io.pins.gpio19.into_push_pull_output().degrade(),
        io.pins.gpio18.into_push_pull_output().degrade(),
        io.pins.gpio4.into_push_pull_output().degrade(),
        io.pins.gpio5.into_push_pull_output().degrade(),
        io.pins.gpio6.into_push_pull_output().degrade(),
        io.pins.gpio7.into_push_pull_output().degrade(),
        io.pins.gpio8.into_push_pull_output().degrade(),
        io.pins.gpio9.into_push_pull_output().degrade(),
    ];
    // Enable GPIO Interrupts
    esp32c3_hal::interrupt::enable(
        esp32c3_hal::peripherals::Interrupt::GPIO,
        esp32c3_hal::interrupt::Priority::Priority1,
    )
    .unwrap();
    // Spawn Button Press Task
    spawner.spawn(press_button(del_but)).unwrap();

    // This line is for Wokwi only so that the console output is formatted correctly
    esp_println::print!("\x1b[20h");

    // Enter Application Loop Blinking on LED at a Time
    loop {
        for led in &mut leds {
            led.set_high().unwrap();
            Timer::after(Duration::from_millis(BLINK_DELAY.load(Ordering::Relaxed) as u64)).await;
            led.set_low().unwrap();
            Timer::after(Duration::from_millis(100)).await;
        }
    }
}


#[embassy_executor::task]
async fn press_button(mut button: AnyPin<Input<PullUp>>) {
    loop {
      // Wait for Button Press
      button.wait_for_rising_edge().await.unwrap();
      esp_println:: println!("Button Pressed!");
      // Retrieve Delay Global Variable
      let del = BLINK_DELAY.load(Ordering::Relaxed);
      // Adjust Delay Accordingly
      if del <= 50_u32 {
        BLINK_DELAY.store(200_u32,Ordering::Relaxed);
        esp_println:: println!("Delay is now 200ms");
      } else {
        BLINK_DELAY.store(del - 50_u32,Ordering::Relaxed);
        esp_println:: println!("Delay is now {}ms", del - 50_u32);
      } 
    }
}
Enter fullscreen mode Exit fullscreen mode

Conclusion

In this post, an LED control application was created leveraging the GPIO peripheral for the ESP32C3 microcontroller. The code was created using interrupts and the embassy async framework. It shows how embassy really simplifies the development of interrupt-based code. Have any questions? Share your thoughts in the comments below 👇.

If you found this post useful, and if Embedded Rust interests you, stay in the know by subscribing to The Embedded Rustacean newsletter:

Subscribe Now to The Embedded Rustacean

Top comments (0)