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Wooden H Studio

Game Studio of Full Sail University students working on a currently unnamed spyro game.

Location Orlando, FL Joined Joined on  twitter website
Goodbye World

Goodbye World

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1 min read
Setting Up A Job System

Setting Up A Job System

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2 min read
Reducing CPU Overhead for DirectX API Calls

Reducing CPU Overhead for DirectX API Calls

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1 min read
Quad Tree Basics

Quad Tree Basics

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2 min read
Billboarding in Geometry Shaders

Billboarding in Geometry Shaders

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1 min read
The Oriented Bounding Box Problem

The Oriented Bounding Box Problem

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2 min read
Creating the User Interface

Creating the User Interface

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3 min read
Memory Fragmentation and Pointers

Memory Fragmentation and Pointers

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1 min read
Water Shader Research Issues

Water Shader Research Issues

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2 min read
Simple and Effective Collision Resolution of an Axis Aligned Bounding Box to an Immovable Plane

Simple and Effective Collision Resolution of an Axis Aligned Bounding Box to an Immovable Plane

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2 min read
Reducing Texture Overhead for our PBR Asset Pipeline by 50% using Channel Packing & Emissive Intensity Maps

Reducing Texture Overhead for our PBR Asset Pipeline by 50% using Channel Packing & Emissive Intensity Maps

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2 min read
Managing a Game Studio of Students Remotely

Managing a Game Studio of Students Remotely

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2 min read
We are Wooden H Studio

We are Wooden H Studio

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2 min read
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