Whoa, this is crazy. I have always dismissed the declaration inside the loop having a very minimal performance impact. Apparently my assumptions were wrong.
Thanks for this! Will definitely take note of this from here on out.
Thanks a lot! Check this video from Unity, is for C# but some principles could be applied to general programming languages, it shows a lot of data optimization and performance boost using the Data-Driven programming pattern
Whoa, this is crazy. I have always dismissed the declaration inside the loop having a very minimal performance impact. Apparently my assumptions were wrong.
Thanks for this! Will definitely take note of this from here on out.
Thanks a lot! Check this video from Unity, is for C# but some principles could be applied to general programming languages, it shows a lot of data optimization and performance boost using the Data-Driven programming pattern
Thanks! I definitely will watch it.
That's because it is incorrect. Please read the rest of the comments in this article for better explanations.
Thanks for the heads up!