Recently, after being super burned out with work, I've decided to make a game engine using LWJGL to relax (because nothing's more calming than OpenGL dev right?). Anyway, it's called Rebel, and it's currently on GitHub if you want to check it out.
It currently only runs on Windows (just because the macOS/Linux LWJGL natives aren't added yet). And before someone points out my lack of a proper build system, I am planning to bring it to Gradle eventually.
Drop your thoughts below!
Cheers!
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