The A* algorithm in AI is a popular pathfinding and graph traversal technique in AI. It aims to find the shortest path from a start node to a goal node by combining the strengths of Dijkstra's algorithm and Greedy Best-First-Search. A* uses a heuristic function f(n) = g(n) + h(n)
, where g(n)
represents the actual cost from the start node to node n
, and h(n)
estimates the cost from n
to the goal. This heuristic guides the search towards the goal efficiently. A* is widely used in applications like robotics, games, and navigation systems due to its optimality and completeness.
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