SlimeWar: Idle Hero
Type: Idle Arks + Business Simulation
View: 2d
Fun points: card collection, battle growth, home construction, hero training
Time: 2023-2024
Personal Responsibilities:
- Participate in native DEMO R&D and production
- Lead the discussion, development and iterative work of the basic framework
- Responsible for the development of the main combat gameplay in the game
- Development of some peripheral systems
- Process control optimization of animation and other art resources
- Work related to SDK access and launch
Currently available on google play
Link to play
Module division:
1. Newbie guide
Guidance is implemented in two parts, inside and outside the game. Inside the game, you need to process the game's pause button click, skill release, and UI stage opening.
Outsiders need to handle button clicks, function opening, and plot dialogue.
- external boot
In it, players need to be guided to select buildings, upgrade, construct, set work objects, etc.
Every once in a while in the game, residents will come to seek refuge, and you can choose to accept them. Productivity as a base.
- Internal boot
Using masks + ways to guide conversations
When booting, the game timeScale is set to 0 to ensure that booting errors are not caused by the game continuing to run.
Introducing the front and rear row positions
Standing in the back row can provide better output and avoid damage at the beginning.
Guide players to drag heroes to switch positions
Hero Camp
- Each hero has a main camp affiliation, and different numbers of main camp affiliations can superimpose powerful attribute bonuses.
- Heroes in different main camps have restraint relationships. After the restraint relationship is established, the damage caused will increase.
2. In-game battle
Each hero has an active skill. To release the active skill, you need to accumulate energy. The yellow bar represented by the energy will be displayed below the hero's blood volume. How to accumulate energy? Being attacked by a place or taking the initiative to attack yourself will increase energy. Skills can be released when the energy is full. Different hero skills often have completely different effects. For example, the Slime Magician in the picture below can not only cause damage to n enemies with his skills, but also cause a silence effect. During the silence effect, the opponent's hero cannot cast active skills.
The abnormal states that I want to correspond to include: dizziness, petrification, fear, bleeding, and freezing.
2x speed battle
Use the button to activate the 2x combat function.
Auto battle
Use the button to turn on the automatic combat function. When the energy is full, the hero will automatically release skills. Using this function can completely free your hands.
3. Village map
The main interface of the outsider is a village map. The map is scattered with the remains of a slime village, world tree, lumber camp, named housing, etc.
But when we open the game, most of the big map is obscured by clouds and fog. We can only open it after we trigger the cloud battle and defeat the enemy.
After opening the cloud, you will get some rewards. And discover new buildings and unlock new features.
4. Chapter
The plot is connected in chapters one by one. After completing the tasks in one chapter, you can enter the next chapter. You can start the mission of the next chapter.
5. Hero collection
In this interface, players can view all the heroes they own, sort by the hero's main camp, and enter the hero's detailed viewing interface.
In the hero detailed interface, you can use materials to upgrade the hero, upgrade the hero's skills, and view the upgrades carried by the hero.
Carrying items are divided into 3 categories:
- Wear normal equipment, helmets, armors, necklaces, and shoes
- Gemstones
- Artifact
Artifact
Artifacts can be crafted and upgraded.
gem
Gems can be upgraded or converted into other types of gems of the same quality.
6. In-app purchase store
7. Pass
8. Draw cards
Ordinary lottery,
Advanced sweepstakes
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