Type: Puzzle and leisure
View: 2d
Fun point: judge the rhythm of the ball’s landing point and keep climbing up
Time: 2019
Personal Responsibilities:
This game is independently developed by me, and all planning and art procedures are completed by me independently.When this game was produced, it was inspired by Ball Drop and Flyp Bird. The idea at that time was to make a reverse upward jumping game, using different platforms in the air to complete extreme jumps.
Module division:
1. Core gameplay
Players only use one finger to operate. After pressing and holding the screen, the position of the ball will slide left and right with the finger, and the ball will bounce continuously in the vertical plane with the same height. Players only need to judge the timing of jumping. When the height of the ball is higher than the flat surface, slide the finger to let the ball reach the flat surface, and the ball can jump onto the flat surface. Finally reaching the final end block is a victory.
- There are 3 crowns in each level. If you get them all, it means you have passed the level perfectly.
- There are 3 crowns in each level. If you get them all, it means you have passed the level perfectly. Different colored platforms in the game represent different functional mechanisms. For example, blocks with cracks can only jump once after being stepped on, and they disappear after jumping once.
2. Level
In the game, I made my own level editor and manually edited more than a hundred levels.
3. Collection system
There will be many collection items in different places in the level. If you touch them, the collection will be successful. You can
Query the acquired collection items on the collection interface.
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