This is a submission for the Web Game Challenge, Build a Game: Alien Edition
TL;DR: This is a re-skinned version of the Flappy Bird game, focused on exploring Pixi-React v8 beta as the game engine, without introducing new mechanics.
What I Built
Flippy Spaceship is a space-themed reimagining of the classic Flappy Bird game, built using the Pixi-React v8 Beta. While retaining the original game's mechanics, this version offers a fresh space adventure aesthetic. It also serves as a testbed for the capabilities of Pixi-React, which is still in beta.
Inspired by and translated from the original Flappy Bird Game (Vue3 and PixiJS), Flippy Spaceship shifts to React and offers a fun yet familiar experience. It’s also a great way to demonstrate what Pixi-React can do.
Demo
You can try it out here: Live Demo. Mouse click or spacebar to play.
Journey
Here are some key things I learned and encountered while building this game:
Motivation: In my day-to-day work, I use Pixi v7 with Svelte, but I was eager to explore Pixi v8 and Pixi-React, especially since Pixi-React is still in beta. This project was the perfect opportunity to dive into it.
-
Setting up the project from scratch:
npx create-vite@latest --template react-ts flippy-spaceship cd flippy-spaceship npm i pixi.js@8 @pixi/react@beta
Translation from Vue to React: There’s a great Pixi Flappy Bird project written in Vue, which I’m not very familiar with. With help from ChatGPT, I translated the code into React. However, since Pixi-React is in beta, I encountered issues where ChatGPT didn’t have the latest info, requiring me to debug certain problems on my own.
Button interaction issue: I wanted to use Pixi-UI's FancyButton, but found that the callback functionality doesn’t yet work in Pixi-React. I asked about this in a discussion thread, but haven’t received a reply yet. As a workaround, I used a full-screen click to start the game instead.
Custom background: I created a simple space background inspired by Pixi’s Star Warp example, replacing the Sprite elements with basic Graphics for simplicity.
Bug encountered: I ran into a bug while using Pixi-React's
useAssets
hook, where loading the same asset multiple times didn’t work. After the first time, the asset failed to load, meaning the rock piles after the first weren’t rendered. This issue seems to be tracked in this bug report. I ended up using the depreciateduseAsset
which is working perfectly fine.Context API limitations: Initially, I wanted to manage screen dimensions using React's
createContext
, but later discovered that this feature isn't fully supported in Pixi-React. I may find alternative ways later to handle screen size changes.
TODO
- Add simply spaceship animation
- Add sound effects and background music
- Implement saving and loading of high scores
- Add a wormhole mechanic that quickly advances the player a set distance
- Introduce floating quantum cores as in-game currency
- Create a shop where players can buy new skins for their spaceship
You can explore the source code and license in the GitHub repository.
Top comments (0)