The Kaboom game engine received an update and has reached it's third major version Kaboom 3000.
- object scene graph / children objects
- rotated / polygon areas
- load .ttf, .otf, .woff fonts
- up to 50x graphics performance
- custom loading screen
- post visual effects
- tweening!!!!
- gamepads
- pathfinding
That's a pretty hefty and ambitious feature set for a relatively small project like this. On the one hand, it's not Unity... but on the other hand, good.
The docs are great and the Discord is active. If you're a front end or full stack JS dev by day, Kaboom is a legit way to build that dream game, or just join a #gamejam without having to learn a new language or IDE/UI.
Details, code snippets, and the online playground, on the full blog post.
Lastly,
I dunno. 3000 seems low. It just doesn't sound that promising or featureful. Now consider, and hear me out on this, I think 3001 sounds sensationally phenomenal. I'll bet it can handle anything. That 1 makes aaall the difference.
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