Day 13: Point of Incidence
https://adventofcode.com/2023/day/13
TL;DR: my solution in Rust
You arrive at Lava Island.
There is a distinct lack of lava for an island named "Lava Island".
The place you arrived at is full of mirrors.
It's hard to see where they are -because of their mirrorness, you see-.
Your input today are several patterns of what you see as you walk.
An example input looks like this:
#.##..##.
..#.##.#.
##......#
##......#
..#.##.#.
..##..##.
#.#.##.#.
#...##..#
#....#..#
..##..###
#####.##.
#####.##.
..##..###
#....#..#
-
#
are tiles of ash -
.
are tiles of rocks
By analyzing the patterns, you can figure out where the mirrors are.
Parsing
An enum to keep track of what a tile holds:
enum Tile {
Ash,
Rock,
}
Because that enum has 2 variants, I assume many people chose booleans for this, or even flipping on/off bits in a list of numbers (or even better, one number!).
The input represents a list of 2D grids:
fn parse(input: &str) -> Vec<VecDeque<Vec<Tile>>> {
input
.split("\n\n")
.map(|block| {
block
.lines()
.map(|line| {
line.chars()
.map(|c| match c {
'.' => Tile::Ash,
'#' => Tile::Rock,
_ => panic!("at the disco"),
})
.collect()
})
.collect()
})
.collect()
}
I chose to represent rows as a VecDeque
as opposed to a Vec
, more on why later.
Non Rustacean friends reading this: basically, it's a list you can reverse.
Chances are you don't even have to think about this in a language like Python or JavaScript.
Part 1
To find the reflection in each pattern, you need to find a perfect reflection across either a horizontal line between two rows or across a vertical line between two columns.
A reflection line does not have to be perfectly in the middle.
If one half of the reflection is larger than the other half (in other words: it has nowhere to reflect onto), those extra lines can be ignored.
In the example, the first pattern has a vertical reflection line between column 5 and 6:
123456789
><
#.##..##.
..#.##.#.
##......#
##......#
..#.##.#.
..##..##.
#.#.##.#.
><
123456789
Each pattern has a numerical value, to find it:
If the pattern has a vertical reflection:
- the number of columns to the left of that line
If the pattern has a horizontal reflection:
- the number of rows above that line multiplied by 100
The question asks for the sum of all number values for a pattern.
So, some skeleton code that uses the parsing logic above:
let grid = parse(input);
grid.iter()
.map(/* get number for each pattern */)
.sum()
Helpers
I use a helper that returns the offset a 2D grid reflects at horizontally.
A grid is not guaranteed to have a reflection point, so I express that as an Option<usize>
.
Either it has a reflection line, and I return its offset, or it doesn't reflect, and I return nothing.
This finds the first offset where a grid is perfectly mirrorred.
First, I divide the grid into 2 halves.
Then I check if those two halves are identical, making sure to take into account the length of the smallest half.
This helper is also why I chose a VecDeque
earlier, I reverse the first half, so I can easier compare the two halves.
A normal Vec
wouldn't let me do that.
fn reflects_at(grid: &VecDeque<Vec<Tile>>) -> Option<usize> {
(1..grid.len()).find(|&offset| {
let half1 = grid.iter().take(offset).rev();
let half2 = grid.iter().skip(offset);
let mut combined = half1.zip(half2); // the shortest half determines how long this is!
combined.all(|(row1, row2)| row1 == row2)
})
}
So, if I pass a regular grid into this, I get the row offset it reflects at.
To check which offset it reflects at vertically, I pass a 2D grid of columns into that same function.
Now, for each pattern I can check if it has a vertical mirrorring point.
If it doesn't, I transform the grid of rows into a grid of columns and do the check again.
Code
se std::collections::VecDeque;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Tile {
Ash,
Rock,
}
// parse input to a list of 2D grids
fn parse(input: &str) -> Vec<VecDeque<Vec<Tile>>> {
input
.split("\n\n")
.map(|block| {
block
.lines()
.map(|line| {
line.chars()
.map(|c| match c {
'.' => Tile::Ash,
'#' => Tile::Rock,
_ => panic!("at the disco"),
})
.collect()
})
.collect()
})
.collect()
}
fn reflects_at(grid: &VecDeque<Vec<Tile>>) -> Option<usize> {
(1..grid.len()).find(|&offset| {
let half1 = grid.iter().take(offset).rev();
let half2 = grid.iter().skip(offset);
let mut combined = half1.zip(half2); // the shortest half determines how long this is!
combined.all(|(row1, row2)| row1 == row2)
})
}
pub fn part_1(input: &str) -> usize {
let grid = parse(input);
grid.iter()
.map(|grid| {
// check horizontal
if let Some(i) = reflects_at(grid) {
return i * 100;
}
// check vertical
let cols = (0..grid[0].len())
.map(|i| grid.iter().map(|row| row[i]).collect())
.collect();
if let Some(i) = reflects_at(&cols) {
return i;
}
// no reflection found
0
})
.sum()
}
Part 2
Each mirror has one smudge.
Exactly one #
or #
should be the opposite type.
Helpers
The reflects_at
helper changes a bit.
Instead of checking for a perfect mirrorring, I now check for exactly 1 different tile in the two halves.
I count how many differences a potential mirror has, that amount should be exactly 1.
fn reflects_at(grid: &VecDeque<Vec<Tile>>) -> Option<usize> {
(1..grid.len()).find(|&offset| {
let half1 = grid.iter().take(offset).rev();
let half2 = grid.iter().skip(offset);
let combined = half1.zip(half2); // the shortest half determines how long this is!
let differences: usize = combined
.map(|(row1, row2)| row1.iter().zip(row2.iter()).filter(|(a, b)| a != b).count())
.sum();
differences == 1
})
}
Code
use std::collections::VecDeque;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Tile {
Ash,
Rock,
}
fn parse(input: &str) -> Vec<VecDeque<Vec<Tile>>> {
input
.split("\n\n")
.map(|block| {
block
.lines()
.map(|line| {
line.chars()
.map(|c| match c {
'.' => Tile::Ash,
'#' => Tile::Rock,
_ => panic!("at the disco"),
})
.collect()
})
.collect()
})
.collect()
}
fn reflects_at(grid: &VecDeque<Vec<Tile>>) -> Option<usize> {
(1..grid.len()).find(|&offset| {
let half1 = grid.iter().take(offset).rev();
let half2 = grid.iter().skip(offset);
let combined = half1.zip(half2); // the shortest half determines how long this is!
let differences: usize = combined
.map(|(row1, row2)| row1.iter().zip(row2.iter()).filter(|(a, b)| a != b).count())
.sum();
differences == 1
})
}
pub fn part_2(input: &str) -> usize {
let grid = parse(input);
grid.iter()
.map(|grid| {
// check horizontal
if let Some(i) = reflects_at(grid) {
return i * 100;
}
// check vertical
let cols = (0..grid[0].len())
.map(|i| grid.iter().map(|row| row[i]).collect())
.collect();
if let Some(i) = reflects_at(&cols) {
return i;
}
// no reflection found
0
})
.sum()
}
The differences between part1 and part2 are minor, so I made that helper function take a variable amount of smudges.
Final code
use std::collections::VecDeque;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Tile {
Ash,
Rock,
}
// parse input to a list of 2D grids
fn parse(input: &str) -> Vec<VecDeque<Vec<Tile>>> {
input
.split("\n\n")
.map(|block| {
block
.lines()
.map(|line| {
line.chars()
.map(|c| match c {
'.' => Tile::Ash,
'#' => Tile::Rock,
_ => panic!("at the disco"),
})
.collect()
})
.collect()
})
.collect()
}
fn reflects_at(grid: &VecDeque<Vec<Tile>>, smudges: usize) -> Option<usize> {
(1..grid.len()).find(|&offset| {
let half1 = grid.iter().take(offset).rev();
let half2 = grid.iter().skip(offset);
let combined = half1.zip(half2); // the shortest half determines how long this is!
let found_smudges: usize = combined
.map(|(row1, row2)| row1.iter().zip(row2.iter()).filter(|(a, b)| a != b).count())
.sum();
found_smudges == smudges
})
}
pub fn part_1(input: &str) -> usize {
let grid = parse(input);
grid.iter()
.map(|grid| {
// check horizontal
if let Some(i) = reflects_at(grid, 0) {
return i * 100;
}
// check vertical
let cols = (0..grid[0].len())
.map(|i| grid.iter().map(|row| row[i]).collect())
.collect();
if let Some(i) = reflects_at(&cols, 0) {
return i;
}
// no reflection found
0
})
.sum()
}
pub fn part_2(input: &str) -> usize {
let grid = parse(input);
grid.iter()
.map(|grid| {
// check horizontal
if let Some(i) = reflects_at(grid, 1) {
return i * 100;
}
// check vertical
let cols = (0..grid[0].len())
.map(|i| grid.iter().map(|row| row[i]).collect())
.collect();
if let Some(i) = reflects_at(&cols, 1) {
return i;
}
// no reflection found
0
})
.sum()
}
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