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Pranav Bakare
Pranav Bakare

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SOLID Principles

Overview of SOLID Principles

The SOLID principles are a set of five design principles intended to make software designs more understandable, flexible, and maintainable. Here's a brief summary of each principle you've mentioned:

  1. Single Responsibility Principle (SRP)
    Definition: A class should have only one reason to change, meaning it should only have one responsibility.
    Key Concept: This helps manage complexity by separating concerns, making classes easier to understand and maintain.

  2. Open/Closed Principle (OCP)
    Definition: Software entities should be open for extension but closed for modification.
    Key Concepts:

Open for Extension: New functionality can be added without altering existing code.

Closed for Modification: Reduces the risk of bugs by keeping existing, working code intact.

  1. Interface Segregation Principle (ISP)
    Definition: Clients should not be forced to depend on interfaces they do not use.
    Key Concept: Instead of having a single, broad interface, create smaller, client-specific interfaces. This ensures clients only implement what they need, promoting better cohesion.

  2. Dependency Inversion Principle (DIP)
    Definition: High-level modules should not depend on low-level modules; both should depend on abstractions.
    Key Concepts:

High-Level Modules: Contain complex logic and should not depend directly on lower-level modules.

Abstractions over Details: Focus on interfaces or abstract classes, allowing flexibility and reducing coupling.

  1. Liskov Substitution Principle (LSP) Definition: Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program. Key Concept: Derived classes must fulfill the expectations set by their base classes, ensuring substitutability and behavioral consistency.

Conclusion

By adhering to these SOLID principles, developers can create systems that are easier to manage, extend, and refactor over time. Each principle addresses specific issues in software design, helping to promote best practices and robust architecture in object-oriented programming.

If you want to discuss any of these principles in more detail or explore their applications in specific scenarios, let me know!

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