I go through the results of a recent play-test, removing some distractions and unintended misdirections.
This type of play-testing and corrections is a part of providing a smooth gameplay experience. I don't want people getting stuck on the wrong things. And without the play-testers, there's no way I can identify all those wrong things.
All about the development of technology, graphics, and puzzles for my online escape and puzzle games. I'll show you how all the pieces work, how I design the games, and likely lots of poking fun at the Web.