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Michael McLeod
Michael McLeod

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Yo, First Game Jam Completed Game done.

Itch.io : Trabin/Wry-Pin
GD Games : Trabin/Wry-Pin

It's made in GDevelop, which I'd hadn't touched prior to this past week. Also, using an Experimental Extension that allows 3D space, which has little to no documentation.

This was actually a whole lot of fun. If it gathers enough interest, I'll expand it, focus on art and fine tune some stuff.

GDevelop dotes itself as a Code-free game engine, though there is a lot of logic involved. It is pretty quick to get going with it, and there's a myriad of various in-engine tutorials and examples that helped out incredibly. I don't think I would have picked up on it as fast if it hadn't, and the learning curve compared to Unreal (which has also become dev EZ mode) and Unity is much much smaller.

GDevelop allows you to also not only develop locally, but there's a free cloud service that can hold onto your games while you go from one location to the other, but also On the Go. GDevelop works in app and in browser, meaning you could be working or fixing a game while on vacation or while riding the bus to the convention. From simple to complex, GDevelop might not have the power of the bigger names, but it does pack the kit well, and more and more possibilities are becoming a reality with this engine.

If this is something you're interested, this is what I could do with no experience. Imagine what you can make?

I'd love to see what you build.

Did I mention that GDevelop is Free and Open source?

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